Enhanced Cultural Decay

As a python programmer myself, I admire TheLopez as he indeed makes great mods.

Enhanced Cultural Decay makes two significant chan...

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As a python programmer myself, I admire TheLopez as he indeed makes great mods.

Enhanced Cultural Decay makes two significant changes to culture. First, any time a city is lost (conquered, destroyed, etc), it sends a "Culture Shock" through the region, resulting in the loss of 50-75% of the culture generated by the city. Note, this culture is NOT the culture visible in the city screen, it is the culture that determines the city boundaries, and which Empire will be able to work a square. The Culture Shock makes it much easier for an Empire to exert control over squares surrounding a city when it is conquered.

The second thing it does (which gives it its name) is cause squares outside of an Empire's borders to slowly lose culture over time. This loss (5% of the square's culture every turn, resulting in a half-life of roughly 14 turns) makes it harder for an Empire to regain lands that they lost in the past.

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Download 'enhancedculturaldecayv0.1.zip' (19KB)

Readme
Enhanced Cultural Decay v0.1
By: Bhruic
By: TheLopez

Patch Compatibility: v1.61
MP Compatible: ?

Description:

Enhanced Cultural Decay makes two significant changes to culture. First, any 
time a city is lost (conquered, destroyed, etc), it sends a "Culture Shock" 
through the region, resulting in the loss of 50-75% of the culture generated by 
the city. Note, this culture is NOT the culture visible in the city screen, it 
is the culture that determines the city boundaries, and which Empire will be 
able to work a square.  The Culture Shock makes it much easier for an Empire to 
exert control over squares surrounding a city when it is conquered.

The second thing it does (which gives it its name) is cause squares outside of 
an Empire's borders to slowly lose culture over time.  This loss (5% of the 
square's culture every turn, resulting in a half-life of roughly 14 turns) 
makes it harder for an Empire to regain lands that they lost in the past.

	
Installation Instructions:

1) Unzip this into the "civ4_install_folder\Mods\" folder. 
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Enhanced Cultural Decay
4) Load the game. 
5) Then play as normal. 


-----Game Play-----

- When a city is lost (conquered, destroyed, etc.) it will send a "culture 
  shock" through the region, resulting in the loss of 50-75% of the culture 
  generated by the city. The culture shock makes it much easier for an Empire 
  to exert control over squares surrounding a city when it is conquered.

- Squares outside of an empire's borders will slowly lose culture over time.
  The amount lost is dependant on the configuration of the mod but by default
  they will lose 5% of the square's culture every turn, resulting in a 
  half-life of roughly 14 turns) makes it harder for an empire to regain lands 
  that they lost in the past.
  

-----Notes to Modmakers-----

If you want to use the Enhanced Cultural Decay Mod in your mod I have tried to 
make things as easy as possible for you. In the XML files modified sections 
are enclosed by:
<!--                               -->
<!-- Enhanced Cultural Decay Start -->
<!--                               -->
and
<!--                               -->
<!-- Enhanced Cultural Decay End   -->
<!--                               -->

In the Python files I have added # < Enhanced Cultural Decay Start > and 
# < Enhanced Cultural Decay End    > in all of the places that I have made 
changes to the original files.


-----Version Information-----

-----v0.1------

- Setup the Enhanced Cultural Decay infrastructure by forking off the Cultural 
  Influences mod v0.3

- Rewrote several of Bhruic's culture decay mod methods to improve their 
  efficiency.

- Added the configurable option allowing players to enable or disable the 
  culture shock effects.
  
- Added the configurable option allowing players to enable or disable the
  culture decay effects.
  
- Added the configurable option allowing players to fine tune the amount of 
  culture decay that should be applied each turn.  

- Change from using random to using getSorenRandNum. Provided by Jeckel


-----===Credits & Thanks===-----

- Exavier 
	Composite Mod - readme.txt format
	
-Stone-D
	SD Toolkit

- Dr Elmer Jiggle 
	For providing the INI file parser code allowing for players to 
	customize this mod without having to touch the python code!!!

- Bhruic
	For providing the code base for the cultural decay mod

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TheLopez


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Registered 6th March 2006

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