GP Trickle Mod

The GP trickle mod randomly determines the primary trait for leaders in the game and will use the primary trait to positively influence th...

Download

Uploading...
Do not refresh or leave this page!

File Description

The GP trickle mod randomly determines the primary trait for leaders in the game and will use the primary trait to positively influence the type of great person that is generated in the leader's capital. So for instance creative leaders will spawn more great artists, spiritual leaders will spawn more great prophets, industrious leaders will spawn more engineers, etc.

Read More

Download 'gptricklemodv0.3.zip' (23KB)

Readme
GP Trickle Mod v0.3
By: TheLopez

Patch Compatibility: v1.61
MP Compatible: ?

Description:
The GP trickle mod randomly determines the primary trait for leaders in the 
game and will use the primary trait to positively influence the type of great
person that is generated in the leader's capital. So for instance creative 
leaders will spawn more great artists, spiritual leaders will spawn more great
prophets, industrious leaders will spawn more engineers, etc.


Installation Instructions:

1) Unzip this into the "civ4_install_folder\Mods\" folder. 
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\GP Trickle Mod
4) Load the game. 
5) Then play as normal. 

-----Game Play-----

- Randomly pickes one of the two leader traits randomly and uses it to 
  influence the type of great person that will be generated in their capital
  
- Several configurable options:  
  - Mappings for Leader traits to great persons 
  - Number of extra great person points 
  - Extra great person points in the leader capitals or throughout their empire
  - Ability to require that great person points in their corresponding catagory
    before giving the extra great person points.


-----Notes to Modmakers-----

If you want to use the GP Trickle Mod in your mod I have tried to make things as 
easy as possible for you. In the XML files modified sections are enclosed by:
<!--                      -->
<!-- GP Trickle Mod Start -->
<!--                      -->
and
<!--                      -->
<!-- GP Trickle Mod End   -->
<!--                      -->

In the Python files I have added #< GP Trickle Mod Start > and #< GP Trickle 
Mod End > in all of the places that I have made changes to the original files. 

All I ask is that you give me credit.


-----Version Information-----
  
-----v0.3------

- Fixed the bug pointed out by OzzyKP, the great person points were being 
  handed out correctly but the chances that the particular great person for the
  points given was not updating correctly.


-----v0.2------

- Fixed the bug pointed out by OzzyKP causing the great person points to 
  increment on each game slice.


-----v0.1------

- Inital setup of the mod infrastructure

- Setup the &quot;GP Trickle Mod Config.ini&quot; file and added the default values for 
  each leader trait.

- Added the option allowing players to require that at least one great person 
  point for the civilization leader's primary trait be generated to give the 
  extra great person points.

- Added the option allowing players to specify if the extra great person points 
  based on their civilization leader's primary trait should be given to all of 
  their cities or to just their capital city.


-----===Credits & Thanks===-----

- Exavier 
	Composite Mod - readme.txt format

- OzzyKP
	For proposing the idea and testing the resulting mod

- Shqype 
	For testing the mod and pointing out that a plus size version of the
	mod is needed

- Dr Elmer Jiggle 
	For providing the INI file parser code allowing for players to 
	customize this mod without having to touch the python code!!!

Read More

Comments on this File

There are no comments yet. Be the first!

TheLopez


50 XP


Registered 6th March 2006

69 Files Uploaded

Share This File
Embed File