GP Trickle Plus Mod

The GP Trickle Plus Mod combines the original GP Trickle Mod plus the following mods: - Specialist Stacker Mod - Great General Amped...

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The GP Trickle Plus Mod combines the original GP Trickle Mod plus the following mods: - Specialist Stacker Mod - Great General Amped Mod - Great Doctor Mod - Great Statesman Mod - Dr Elmer Jiggle's Python Utility Library - Stone-D's SD-Toolkit

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GP Trickle Plus Mod v0.2.2
By: TheLopez

Patch Compatibility: v1.61
MP Compatible: ?

Description:

The GP Trickle Plus Mod combines the original GP Trickle  Mod plus the 
following mods: 
	- Specialist Stacker Mod
	- Great General Amped Mod
	- Great Doctor Mod
	- Great Statesman Mod
	- Dr Elmer Jiggle's Python Utility Library
	- Stone-D's SD-Toolkit

Installation Instructions:

1) Unzip this into the "civ4_install_folder\Mods\" folder. 
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\GP Trickle Plus Mod
4) Load the game. 
5) Then play as normal. 


-----Game Play-----

- Randomly pickes one of the two leader traits randomly and uses it to 
  influence the type of great person that will be generated in their capital
  
- Several configurable options:  
  - Mappings for Leader traits to great persons 
  - Number of extra great person points 
  - Extra great person points in the leader capitals or throughout their empire
  - Ability to require that great person points in their corresponding catagory
    before giving the extra great person points.

- Great Generals that join cities give +2 to production, +2 to gold

- Citizens specialized as soldiers give +1 to production, +1 to gold and
  +3 to great person points

- Great generals now inspire troops, they will get Morale I when a Great 
  General is two spaces away, Morale II when a Great General is one space 
  away and Morale III to units in the same plot as the Great General.

- If configured, Great Generals that have joined a city (settled) will continue
  to inspire troops.

- Great Doctors are automatically given the following promotions:
	- Medic I
	- Medic II
	- Medic III
	- Heal I
	- Heal II
	- Heal III
	- March

- Great Doctors that join cities give +2 to production, +3 to research
  and +2 to culture

- Citizens specialized as doctors give +1 to production, +1 to research
  and +1 to culture

- Units in the same plot as a great doctors have a very small 
  chance that they may be taught one of their skills. Players are 
  notified when a unit is taught a new skill by a great doctor.

- Great Doctors that join cities provide cities with at least double 
  extra production, research and culture points than regular doctors

- Great Doctors can build the military hospital building in cities to increase
  city health, happiness and healing rate.

- Citizens specialized as doctors provide cities with extra production, 
  research and culture points

- Great Doctors can build the field hospital plot improvement, this new 
  plot improvements provide medical support to damaged units.

- Great Statesmen that join cities provide an extra 4 production 

- Citizens specialized as statesmen exchange money for production at a
  2 for 1 rate and give +3 to great person points

- Great Statesmen can:
  - Immediately end a war between that great statesmans civilization and 
    civilization that they are at war with
    
  - Improve the relations between their civilization and another civilization

  - Cause insurrections in player's cities with the chance that the targetted
    city will revolt and join
 
- If the bureaucracy legal civic option is selected by a player they will get
  a number of free statesmen in their capital city.
  
  
-----Units-----

- Combat Medic:
	- Can only be built in cities with a military hospital
	- Cost: 40 hammers
	- Combat: 5
	- Can only defend
	- Starts with Medic I, Medic II and March
	- Can withdraw from combat (20% Chance) 


-----Buildings/Improvements-----

- Palaces, walls, bunkers, bomb shelters and United Nations no longer allow 
  citizens to be specialized as soldiers (In Snaitf's Great General Mod you are 
  able to)

- The following buildings now provide points towards generating a great 
  general:
	- Heroic Epic (1)
	- National Epic (1)
	- West Point (1)
	- Mt. Rushmore (1)
	- Scotland Yard (1)
	- Pentagon (2)

- The following buildings now allow the citizens to be specialized as
  soldiers:
	- West Point(3)
	- Castle (1)
	- Dry Dock (1)
	- Jail (1)
	- Pentagon (1)

- The following buildings now provide points towards generating a great 
  doctor:
	- Red Cross (1)
	- Military Hospital (1)

- The following buildings now allow the citizens to be specialized as
  doctor:
	- Red Cross (3)
	- Hospital (2)
	- University (2)

- The following buildings now provide free doctor:
	- Red Cross (2)

- The following buildings now provide points towards generating a great 
  statesman:
	- Forbidden Palace (2)
	- Versailles (2)
	- Kremlin (2)
	- United Nations (2)
	- Taj Mahal(2)
	
- The following buildings now allow the citizens to be specialized as
  statesmen:
	- Forbidden Palace (2)
	- Versailles (2)
	- Courthouse (1)
	- Castle (2)
	
- The following buildings now provide free statesmen:
	- United Nations (2)
	
- Military Hospital:
	- Heals units 15% extra each turn
	- Required to train combat medics
	- Can only be built by great doctors

- Field Hospital:
	- By default increases unit healing by 15%
	- Can only be built by Great Doctors	
	
	
-----Promotions/Traits-----

Modified:
- Heal I:
	- +7% heal in friendly lands
	- +6% heal in neutral lands
	- +5% heal in enemy lands
	- +10% defense
	- Requires the March and Medic II promotions instead of the Combat III promotion

Added:
- Heal II:
	- +7% heal in friendly lands
	- +6% heal in neutral lands
	- +5% heal in enemy lands
	- +5% defense
	- Requires Medic III and Heal I promotions

- Heal III:
	- +8% heal in friendly lands
	- +7% heal in neutral lands
	- +6% heal in enemy lands
	- +5% defense
	- Requires Heal II promotion
	
- Morale I:
	- +1 First strike chance
	- +5% to strength

- Morale II:
	- +1 first strike
	- +1 First strike chance
	- +5% to strength

- Morale III:
	- Immune to first strikes
	- +1 first strike
	- +10% to strength

	
-----Notes to Modmakers-----

If you want to use the Great Specialists Mod in your mod I have tried to 
make things as easy as possible for you. In the XML files modified sections 
are enclosed by:
<!--                            -->
<!-- Great <Specialists> Start  -->
<!--                            -->
and
<!--                            -->
<!-- Great <Specialists> End    -->
<!--                            -->
Where the <Specialists> is the great specialist: Great General Amped, Great
Doctor or Great Statesman.

In the Python files I have added #<GS START> and #<GS END> in all of the 
places that I have made changes to the original files. I have also included 
the Specialist Stacker Mod version of CvMainInterface.py file.

All I ask is that you give me credit.


-----Version Information-----

-----v0.2.x------

- Updated CvMainInterface.py to actually read in the INI variables for the 
  great statesman. This part of the code was forgotten somehow when the update 
  happened in the v0.9 version.

- Fixed the missing TXT_KEY_SPECIALIST_GREAT_GENERAL tag reported by Jeckle.

- Updated all python code and XML to be compatible with the v1.61 patch.


-----v0.1------

- Setup GP Trickle Plus Mod infrastructure by branching off the Great 
  Specialist Mod v0.3 

- Integrated the GP Trickle Mod v0.3


-----===Credits & Thanks===-----

- Exavier 
	Composite Mod - readme.txt format


- C.Roland
	For providing the wonderful field hospital terrain improvement models
	and skins


- Snaitf
	Snaitf's Great General Mod - For redeveloping the CvMainInterface.py 
	class and making it really easy to add new great persons.


- Zuul 
	Promotions & Perks Mod - v0.72 - All of the medic related promotions 
	and traits that the good doctors can use now and his Fort I promotion 
	button graphic.


- seZereth
        Provided the great new skin for the modern doctor and statesman. :)


- Vadus
	For his excellent popup tutorial.


- Dr Elmer Jiggle 
	For providing the INI file parser code allowing for players to 
	customize this mod without having to touch the python code!!!


- Chalid
	Good suggestions for balancing the mod.

	
- OzzyKP
	For providing suggestions to balance out the Great Specialist mod.

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TheLopez


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Registered 6th March 2006

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