Great Doctor

This mod adds a new great person and specialist to the game. These work mostly like the other great people and specialists in the game. So...

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This mod adds a new great person and specialist to the game. These work mostly like the other great people and specialists in the game. Some of these benefits include improving city health, helping with research, etc. Several buildings have been updated to incorporate the features in this mod. The Heal promotion from Zuul's Promotions & Perks Mod has been included but modified. Two new promotions have been added, Heal II and Heal III.

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Download 'greatdoctorv1.0.zip' (3.14MB)

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Great Doctor Mod v1.0
By: TheLopez

Patch Compatibility: v1.61
MP Compatible: ?

Description:

This mod adds a new great person and specialist to the game. These work 
mostly like the other great people and specialists in the game. Some of 
these benefits include improving city health, helping with research,  
etc. Several buildings have been updated to incorporate the features in 
this mod. The Heal promotion from Zuul's Promotions & Perks Mod has been 
included but modified. Two new promotions have been added, Heal II and 
Heal III.


Installation Instructions:

1) Unzip this into the "civ4_install_folder\Mods\" folder. 
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Great Doctor
4) Load the game. 
5) Then play as normal. 


-----Game Play-----

- Great Doctors are automatically given the following promotions:
	- Medic I
	- Medic II
	- Medic III
	- Heal I
	- Heal II
	- Heal III
	- March

- Great Doctors that join cities give +2 to city health, +3 to research
  and +2 to culture

- Citizens specialized as doctors give +1 to city health, +1 to research
  and +1 to culture

- Units in the same plot as a great doctors have a very small 
  chance that they may be taught one of their skills. Players are 
  notified when a unit is taught a new skill by a great doctor.

- Great Doctors that join cities provide cities with at least double 
  extra production, research and culture points than regular doctors

- Great Doctors can build the military hospital building in cities to increase
  city health, happiness and healing rate.

- Citizens specialized as doctors provide cities with extra production, 
  research and culture points

- Great Doctors can build the field hospital plot improvement, this new 
  plot improvements provide medical support to damaged units.

-----Units-----

- Combat Medic:
	- Can only be built in cities with a military hospital
	- Cost: 40 hammers
	- Combat: 5
	- Can only defend
	- Starts with Medic I, Medic II and March
	- Can withdraw from combat (20% Chance) 


-----Buildings/Improvements-----

- The following buildings now provide points towards generating a great 
  doctor:
	- Red Cross (1)
	- Military Hospital (1)

- The following buildings now allow the citizens to be specialized as
  doctor:
	- Red Cross (3)
	- Hospital (2)
	- University (2)

- The following buildings now provide free doctor:
	- Red Cross (2)

- Military Hospital:
	- Heals units 15% extra each turn
	- Required to train combat medics
	- Can only be built by great doctors

- Field Hospital:
	- By default increases unit healing by 15%
	- Can only be built by Great Doctors	
	
	
-----Promotions/Traits-----

Modified:
- Heal I:
	- +7% heal in friendly lands
	- +6% heal in neutral lands
	- +5% heal in enemy lands
	- +10% defense
	- Requires the March and Medic II promotions instead of the Combat III promotion
Added:
- Heal II:
	- +7% heal in friendly lands
	- +6% heal in neutral lands
	- +5% heal in enemy lands
	- +5% defense
	- Requires Medic III and Heal I promotions

- Heal III:
	- +8% heal in friendly lands
	- +7% heal in neutral lands
	- +6% heal in enemy lands
	- +5% defense
	- Requires Heal II promotion


-----Notes to Modmakers-----

If you want to use the Greate Doctors Mod in your mod I have tried to make 
things as easy as possible for you. In the XML files modified sections are 
enclosed by:
<!--                          -->
<!--    Great Doctor Start    -->
<!--                          -->
and
<!--                          -->
<!--    Great Doctor End      -->
<!--                          -->

In the Python files I have added #<GD START> and #<GD END> in all of the 
places that I have made changes to the original files. I have also included 
the Specialist Stacker Mod version of CvMainInterface.py file.

All I ask is that you give Snaitf and me credit.


-----Version Information-----

-----v1.0------

- Added the code needed in the SDK to implement the health yield type. This
  change in the SDK now allows for doctors that join cities to provide +1
  towards the health of the city and great doctors that join cities to provide
  +2 towards the health of the city.
  

-----v0.8------

- Updated all python code and XML to be compatible with the v1.61 patch.


-----v0.7------

- Updated the buildings that give out great person points, free specialists and
  allow citizen specialization using OzzyKP's recommendation as a guide.
  
- Added military hospital building

- Updated great doctor so they can build either the military hospital or 
  academy as their special building.

- Added the combat medic unit.


-----v0.6------

- Added seZereth's new modern doctor skin

- Integrated Dr Elmer Jiggle's event manager and INI parsing code.

- Integrated Specialist Stacker Mod v0.6.2

- Added new terrain improvement that can only be created by the great doctors
  field hospitals.

- Added code that will enable the field hospitals to give extra healing to units
  who stay there every turn. 
  
- Updated the Medic III promotion image, the old one seemed blurry to me.

- Updated field hospital terrain improvement model with the ones provided by
  C.Roland 


-----v0.5------

- Integrated the Specialist Stacker Mod v0.4 code to the Great Doctor Mod

- Fixed a critical bug causing game to crash when great doctor trains
  other units

- Added unique graphics for the doctors and great doctors

- Updated the Heal I, II and III percentages as suggested by Zuul

-----v0.4------

- Integrated the Specialist Stacker Mod v0.3 code to the Great Doctor Mod


-----v0.3------

- Units in the same plot as a great doctors now have a very small chance 
  that they may be taught one of their skills

- Modified Heal I promotion to be 1/3 as effective
- Added new promotion Heal II
- Added new promotion Heal III


-----v0.2------

- Updated buildings to provide bonuses relating to the great doctor and 
  doctor specialists
- Added doctors provide that cities with extra production, research and 
  culture points
- Added Great Doctors that provide cities with at least double extra 
  production, research and culture points than regular doctors
- Updated Great Doctors so that they automatically get the following 
  promotions when created: Medic I, Medic II, Medic III, Heal and March


-----v0.1------

- Setup Great Doctor Mod infrastructure

- Identified doctor names - tried to balance from historical names


-----To Do-----

- Get unique model for the early doctors

- Add a new terrain improvement that great doctors can build, Field Hospitals. 

- Document code


-----===Credits & Thanks===-----

- Exavier 
	Composite Mod - readme.txt format

- C.Roland
	For providing the wonderful field hospital terrain improvement models
	and skins

- Snaitf
	Snaitf's Great General Mod - For redeveloping the CvMainInterface.py 
	class and making it really easy to add new great persons.


- Zuul 
	Promotions & Perks Mod - v0.72 - All of the medic related promotions 
	and traits that the good doctors can use now.	
	

- seZereth
        Provided the great new skin for the modern doctor. :)


- Dr Elmer Jiggle 
	For providing the INI file parser code allowing for players to 
	customize this mod without having to touch the python code!!!


-Stone-D
	SD Toolkit

- OzzyKP
	For providing suggestions to balance out the Great Doctor mod.

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TheLopez


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Registered 6th March 2006

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