Great General Amped Mod

This mod takes Snaitf's Great General Mod to the next level making Great Generals a more useful unit in the field of combat.

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This mod takes Snaitf's Great General Mod to the next level making Great Generals a more useful unit in the field of combat.

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Great General Amped Mod v0.8.1
By: TheLopez

Patch Compatibility: v1.61
MP Compatible: ?

Description:

This mod takes Snaitf's Great General Mod to the next level making Great Generals a
more useful unit in the field of combat. 


Installation Instructions:

1) Unzip this into the "civ4_install_folder\Mods\" folder. 
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Great General Amped
4) Load the game. 
5) Then play as normal. 

-----Game Play-----

- Great Generals that join cities give +2 to production, +2 to gold

- Citizens specialized as soldiers give +1 to production, +1 to gold and
  +3 to great person points

- Great generals now inspire troops, they will get Morale I when a Great 
  General is two spaces away, Morale II when a Great General is one space 
  away and Morale III to units in the same plot as the Great General.

- If configured, Great Generals that have joined a city (settled) will continue
  to inspire troops.
  

-----Buildings/Improvements-----

- Palaces, walls, bunkers, bomb shelters and United Nations no longer allow 
  citizens to be specialized as soldiers (In Snaitf's Great General Mod you are 
  able to)

- The following buildings now provide points towards generating a great 
  general:
	- Heroic Epic (1)
	- National Epic (1)
	- West Point (1)
	- Mt. Rushmore (1)
	- Scotland Yard (1)
	- Pentagon (2)

- The following buildings now allow the citizens to be specialized as
  soldiers:
	- West Point(3)
	- Castle (1)
	- Dry Dock (1)
	- Jail (1)
	- Pentagon (1)
	

-----Promotions/Traits-----

- Morale I:
	- +1 First strike chance
	- +5% to strength

- Morale II:
	- +1 first strike
	- +1 First strike chance
	- +5% to strength

- Morale III:
	- Immune to first strikes
	- +1 first strike
	- +10% to strength


-----Notes to Modmakers-----

If you want to use the Great General Amped Mod in your mod I have tried to 
make things as easy as possible for you. In the XML files modified sections 
are enclosed by:
<!--                           -->
<!-- Great General Amped Start -->
<!--                           -->
and
<!--                           -->
<!-- Great General Amped End   -->
<!--                           -->

In the Python files I have added #<Great General Start> and #<Great General 
End> in all of the places that I have made changes to the original files. I 
have also included the Specialist Stacker Mod v0.6.2. There is also a custom 
event manager and the GeneralMoraleUtils.py file.

All I ask is that you give me credit.


-----Version Information-----

-----v0.8.x------

- Fixed the missing TXT_KEY_SPECIALIST_GREAT_GENERAL tag reported by Jeckle.

- Updated all python code and XML to be compatible with the v1.61 patch.


-----v0.7.1------

- The only file changed in this version is the CIV4BuildingInfos.xml file.

- Updated the buildings that give out great person points, free specialists and
  allow citizen specialization using OzzyKP's recommendation as a guide.

- Added option allowing players to configure if Great Generals should exude
  their morale bonus or not.
  

-----v0.7------

- Integrated Dr Elmer Jiggle's event manager and INI parsing code.

- Integrated Specialist Stacker Mod v0.6.2

- Fixed the issue where morale promotions did not get removed when the Great
  General was killed or lost. Reported by Springsteen84.
 
- Fully documented the Great General Amped code

- Generalized some of the methods and moved them to TheLopezUtils.py file.

- Added check to only give morale promotions to land units.

- Added option to allow players to configure if Great Generals that join city
  should still give their morale bonus or not.


-----v0.6------

- Integrated the Specialist Stacker Mod v0.4 code to the Great General Amped
  Mod

- Fixed a critical bug causing game to crash when great general provides moral
  boost to other units.

- Added unique graphics for the soldiers and great generals


-----v0.5------

- Integrated the Specialist Stacker Mod v0.5 code to the Great General Amped 
  Mod


-----v0.4------

- Updated the great general images to use marine in later eras instead of the
  praetorian images.

- Tweaked the bonuses that buildings provide for great generals and soldiers,
  several of these tweaks are to be in line with Exavier's composite mod's 
  inclusion of Snaitf's Great General Mod
	- Castles now only provide 1 free soldier and allow 1 citizens to be 
	  specialized as soldiers 
	- Barracks now only allow 1 citizen to be specialized as a soldier
	- Pentagon now only provides 1 free soldier instead of 2

- Military Academy production modifier reduced to 25%

-----v0.3------

- Great generals now inspire troops, they will get Morale I when a Great 
  General is two spaces away, Morale II when a Great General is one space 
  away and Morale III to units in the same plot as the Great General.


-----v0.2------

- Added three new promotions Morale I, Morale II and Morale III that are given
  and taken away by Great Generals. Morale III is given to units in the same
  stack as the Great General. Morale II is given to units one space away or 
  less from the Great General. Morale I is given to units two spaces away or 
  less from the Great General.

-----v0.1------

- Setup Great General Amped Mod infrastructure
- Double checked everything in the original Snaitf's Great General and fixed 
  naming issues.
- Palaces, bunkers, bomb shelters and United Nations no longer allow citizens 
  to be specialized as soldiers
- Added more Great General names of note
- Fixed the Great General and soldier to match descriptions and civilopedia 
  entries that align to the original specialist descriptions and civilopedia 

-----To Do-----

- Generalize some of the methods found in the GeneralMoraleUtils.py file and them
  to a modular Utils.py file

- Remove Great General promotions when they are lost or killed


-----===Credits & Thanks===-----

- Exavier 
	Composite Mod - readme.txt format


- Snaitf
	Snaitf's Great General Mod - For redeveloping the CvMainInterface.py 
	class and making it really easy to add new great persons.


- Zuul
	Fort I promotion button graphic.
	
	
- Dr Elmer Jiggle 
	For providing the INI file parser code allowing for players to 
	customize this mod without having to touch the python code!!!
	




- OzzyKP
	For providing suggestions to balance out the Great General Amped mod.

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TheLopez


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Registered 6th March 2006

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