This mod takes Snaitf's Great General Mod to the next level making Great Generals a more useful unit in the field of combat.
Great General Amped Mod v0.8.1 By: TheLopez Patch Compatibility: v1.61 MP Compatible: ? Description: This mod takes Snaitf's Great General Mod to the next level making Great Generals a more useful unit in the field of combat. Installation Instructions: 1) Unzip this into the "civ4_install_folder\Mods\" folder. 2) Open the CivilizationIV.ini configuration file 3) Change the Mod line to read: Mod = Mods\Great General Amped 4) Load the game. 5) Then play as normal. -----Game Play----- - Great Generals that join cities give +2 to production, +2 to gold - Citizens specialized as soldiers give +1 to production, +1 to gold and +3 to great person points - Great generals now inspire troops, they will get Morale I when a Great General is two spaces away, Morale II when a Great General is one space away and Morale III to units in the same plot as the Great General. - If configured, Great Generals that have joined a city (settled) will continue to inspire troops. -----Buildings/Improvements----- - Palaces, walls, bunkers, bomb shelters and United Nations no longer allow citizens to be specialized as soldiers (In Snaitf's Great General Mod you are able to) - The following buildings now provide points towards generating a great general: - Heroic Epic (1) - National Epic (1) - West Point (1) - Mt. Rushmore (1) - Scotland Yard (1) - Pentagon (2) - The following buildings now allow the citizens to be specialized as soldiers: - West Point(3) - Castle (1) - Dry Dock (1) - Jail (1) - Pentagon (1) -----Promotions/Traits----- - Morale I: - +1 First strike chance - +5% to strength - Morale II: - +1 first strike - +1 First strike chance - +5% to strength - Morale III: - Immune to first strikes - +1 first strike - +10% to strength -----Notes to Modmakers----- If you want to use the Great General Amped Mod in your mod I have tried to make things as easy as possible for you. In the XML files modified sections are enclosed by: <!-- --> <!-- Great General Amped Start --> <!-- --> and <!-- --> <!-- Great General Amped End --> <!-- --> In the Python files I have added #<Great General Start> and #<Great General End> in all of the places that I have made changes to the original files. I have also included the Specialist Stacker Mod v0.6.2. There is also a custom event manager and the GeneralMoraleUtils.py file. All I ask is that you give me credit. -----Version Information----- -----v0.8.x------ - Fixed the missing TXT_KEY_SPECIALIST_GREAT_GENERAL tag reported by Jeckle. - Updated all python code and XML to be compatible with the v1.61 patch. -----v0.7.1------ - The only file changed in this version is the CIV4BuildingInfos.xml file. - Updated the buildings that give out great person points, free specialists and allow citizen specialization using OzzyKP's recommendation as a guide. - Added option allowing players to configure if Great Generals should exude their morale bonus or not. -----v0.7------ - Integrated Dr Elmer Jiggle's event manager and INI parsing code. - Integrated Specialist Stacker Mod v0.6.2 - Fixed the issue where morale promotions did not get removed when the Great General was killed or lost. Reported by Springsteen84. - Fully documented the Great General Amped code - Generalized some of the methods and moved them to TheLopezUtils.py file. - Added check to only give morale promotions to land units. - Added option to allow players to configure if Great Generals that join city should still give their morale bonus or not. -----v0.6------ - Integrated the Specialist Stacker Mod v0.4 code to the Great General Amped Mod - Fixed a critical bug causing game to crash when great general provides moral boost to other units. - Added unique graphics for the soldiers and great generals -----v0.5------ - Integrated the Specialist Stacker Mod v0.5 code to the Great General Amped Mod -----v0.4------ - Updated the great general images to use marine in later eras instead of the praetorian images. - Tweaked the bonuses that buildings provide for great generals and soldiers, several of these tweaks are to be in line with Exavier's composite mod's inclusion of Snaitf's Great General Mod - Castles now only provide 1 free soldier and allow 1 citizens to be specialized as soldiers - Barracks now only allow 1 citizen to be specialized as a soldier - Pentagon now only provides 1 free soldier instead of 2 - Military Academy production modifier reduced to 25% -----v0.3------ - Great generals now inspire troops, they will get Morale I when a Great General is two spaces away, Morale II when a Great General is one space away and Morale III to units in the same plot as the Great General. -----v0.2------ - Added three new promotions Morale I, Morale II and Morale III that are given and taken away by Great Generals. Morale III is given to units in the same stack as the Great General. Morale II is given to units one space away or less from the Great General. Morale I is given to units two spaces away or less from the Great General. -----v0.1------ - Setup Great General Amped Mod infrastructure - Double checked everything in the original Snaitf's Great General and fixed naming issues. - Palaces, bunkers, bomb shelters and United Nations no longer allow citizens to be specialized as soldiers - Added more Great General names of note - Fixed the Great General and soldier to match descriptions and civilopedia entries that align to the original specialist descriptions and civilopedia -----To Do----- - Generalize some of the methods found in the GeneralMoraleUtils.py file and them to a modular Utils.py file - Remove Great General promotions when they are lost or killed -----===Credits & Thanks===----- - Exavier Composite Mod - readme.txt format - Snaitf Snaitf's Great General Mod - For redeveloping the CvMainInterface.py class and making it really easy to add new great persons. - Zuul Fort I promotion button graphic. - Dr Elmer Jiggle For providing the INI file parser code allowing for players to customize this mod without having to touch the python code!!! - OzzyKP For providing suggestions to balance out the Great General Amped mod.
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