Great Options Mod, Core Edition

The great options mod is just that a mod that provides players the flexibility to configure and tune as many options as they want. So for...

Download

Uploading...
Do not refresh or leave this page!

File Description

The great options mod is just that a mod that provides players the flexibility to configure and tune as many options as they want. So for instance if they want to use the enhanced foreign advisor one game but decide that they prefer the original foreign advisor all they need to do is open the "Great Options Mod Config.ini" file and change the Foreign Advisor Type to its default value. Its just that easy. All thes configuration INI files from mod components that have been kept separate to allow players to quickly find the configurable options they want to fine tune.

Highly recommended ;)

Read More

Download 'great_options_mod_core_edition_v0.1.7.zip' (5.09MB)

Readme
Great Options Mod, Core Edition v0.1.7
By: TheLopez


Patch Compatibility: v1.61
MP Compatible: ?

Description:
The great options mod is just that a mod that provides players the flexibility 
to configure and tune as many options as they want. So for instance if they 
want to use the enhanced foreign advisor one game but decide that they prefer
the original foreign advisor all they need to do is open the "Great Options Mod 
Config.ini" file and change the Foreign Advisor Type to its default value. Its 
just that easy. All thes configuration INI files from mod components that have
been kept separate to allow players to quickly find the configurable options
they want to fine tune.

This mod integrates the following mods:
	- Cultural Influences v0.3
	- Customizable Domestic Advisor v0.93
	- Dead Civ Scoreboard Mod v0.2
	- Enhanced Culture Conquest v1.4.1
	- Enhanced Foreign Advisor Mod v2.1
	- Enhanced Military Advisor v1.3
	- Enhanced Tech Conquest v0.4.2
	- Enhanced Tech Window v1.b
	- Exotic Foreign Advisor Mod v0.95
	- GP Trickle Mod v0.3.1
	- Great Doctor Mod v1.0
	- Great General Amped Mod v0.8.2
	- Great Statesman Mod v0.9.2+SDK
	- Homegrown Domestic Advisor
	- Immigration Mod v0.4.4
	- Localized Starting Techs Mod v0.3
	- M.A.D. Nukes Mod v0.1.2
	- Mercenaries Mod v0.6.1+SDK
	- Military Bases Mod v0.2+SDK
	- Not Just Another Game Clock Mod v0.3
	- No Name Great Person Renamer Mod v0.1	
	- Modified Special Domestic Advisor v1.8e
	- Pirates Mod v0.1
	- Random Great Person Births Mod v0.2.1
	- Sniper Mod v0.6.1
	- Specialist Stacker Mod v0.7
	- Unique Barbarian Mod v0.2
	- Unit Allegiance Mod v0.4
	- Water Animals Mod v0.1


Installation Instructions:

1) Unzip this into the "civ4_install_folder\Mods\" folder. 
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Great Options
4) Load the game. 
5) Then play as normal. 


-----Game Play-----

- "Great Options Config Info" screen that displays the currently configured 
  features in the mod. This screen is displayed by using the ALT-F1 key 
  combination. 

- Ability to select from one of the following domestic advisors:
	- Vanilla Domestic Advisor
	- Customizable Domestic Advisor
	- Modified Special Domestic Advisor
	- Homegrown Domestic Advisor

- Ability to select from one of the following foreign advisors:
	- Vanilla Foreign Advisor
	- Enhanced Foreign Advisor
	- Exotic Foreign Advisor

- Ability to select from one of the following military advisors:
	- Vanilla Military Advisor
	- Enhanced Military Advisor

- Ability to select from one of the following tech splash screens:
	- Vanilla Tech Splash Screen
	- Enhanced Tech Splash Screen

- 11 new units

- 4 new buildings

- 1 new improvement

- 3 new specialists

- 19 new promotions


-----Notes to Modmakers-----

If you want to use the Great Options Mod in your mod I have tried to 
make things as easy as possible for you. In the XML files modified sections 
are enclosed by:
<!--                     -->
<!-- Great Options Start -->
<!--                     -->
and
<!--                     -->
<!-- Great Options End   -->
<!--                     -->

In the Python files I have added # < Great Options Start > and 
# < Great Options End    > in all of the places that I have made changes to the 
original files.

All I ask is that you give me credit.


-----Known Issues-----

- City borders will get wonky if you start a game with the &quot;Cultural Influences 
  Features Enabled&quot; configurable option set to &quot;True&quot; and then later in the 
  game the option gets set to &quot;False&quot;. The same is true if the configurable 
  option &quot;Enable Slow Culture Borders&quot; is set to &quot;True&quot; and is later set to 
  &quot;False&quot; when the configurable option &quot;&quot;Cultural Influences Features Enabled&quot; 
  is set to true. Chalid is currently working the issue.

- If the GP Trickle Mod is turned on it cannot be turned off after a game 
  starts. 


-----Version Information-----

-----v0.1.7------

- Integrated the Pirates Mod v0.1

- Integrated the Unique Barbarian Mod v0.2

- Integrated the Water Animals Mod v0.1


-----v0.1.6------

- Went through all of the mod components that can be enabled/disabled and made
  sure that disabling the mod component works.

- Updated the Great Options Configuration Information screen so it can handle
  INI files with multiple sections.
  
- Integrated the Localized Starting Techs Mod v0.3

- Added the configurable option allowing players to enable or disable the 
  Localized Starting Techs Mod features.
 
- Integrated the Immigration Mod v0.4.4

- Added the configurable option allowing players to enable or disable the 
  Immigration Mod features.


-----v0.1.1-v0.1.5------

- Setup the Great Options Mod infrastructure

- Integrated the Great General Amped Mod v0.8.2

- Integrated the Enhanced Foreign Advisor Mod v2.1

- Added the TXT_KEY_ENHANCED_FOREIGN_ADVISOR_TITLE entry in the 
  CIV4GameTextInfos_EnhancedForeignAdvisor.xml file and updated the 
  CvEnhancedForeignAdvisor.py file to use the new entry. This was done to help 
  players visually recognize that the enhanced foreign advisor is being used in 
  the game instead of one of the other foreign advisors.

- Added the TXT_KEY_EXOTIC_FOREIGN_ADVISOR_TITLE entry in the 
  CIV4GameTextInfos_ExoticForeignAdvisor.xml file and updated the 
  CvExoticForeignAdvisor.py file to use the new entry. This was done to help 
  players visually recognize that the exotic foreign advisor is being used in 
  the game instead of one of the other foreign advisors.  

- Added the configurable option allowing players to switch the type of foreign 
  advisor that is used in the game.
  
- Integrated the Exotic Foreign Advisor Mod v0.95
  
- Integrated the Great Statesman Mod v0.9.2+SDK

- Integrated the Great Doctor Mod v1.0

- Integrated the Dead Civ Scoreboard Mod v0.2

- Added the configurable option allowing players to enable or disable the Dead 
  Civ Scoreboard Mod features.

- Added a new screen &quot;Great Options Config Info&quot; which is triggered by using 
  the ALT-F1 key combination.

- Integrated the GP Trickle Mod v0.3.1

- Added the configurable option allowing players to enable or disable the GP 
  Trickle Mod features.

- Integrated the Unit Allegiance Mod v0.4

- Added the configurable option allowing players to enable or disable the Unit
  Allegiance Mod features.

- Integrated the Random Great Person Births Mod v0.2.1

- Added the configurable option allowing players to enable or disable the 
  Random Great Person Births Mod features.

- Integrated the M.A.D. Nukes Mod v0.1.2

- Added the configurable option allowing players to enable or disable the 
  M.A.D. Nukes Mod features.
  
- Added the configurable option allowing players to switch the type of domestic 
  advisor that is used in the game.
    
- Integrated the Customizable Domestic Advisor v0.93    

- Integrated the Modified Special Domestic Advisor v1.8e

- Integrated the Homegrown Domestic Advisor 

- Integrated the Not Just Another Game Clock Mod v0.3

- Added the configurable option allowing players to enable or disable the 
  Not Just Another Game Clock Mod features.

- Added all of the read me files for the integrated modes into the 
  &quot;Readme Files&quot; directory

- Updated the INI parser code to read the config files from the &quot;Config Files&quot; 
  directory. Moved all of the configuration files, except the 
  &quot;Great Options Mod Config.ini&quot; file, from the integrated mods into the 
  &quot;Config Files&quot; directory.
  
- Integrated the No Name Great Person Renamer Mod v0.1

- Added the configurable option allowing players to enable or disable the 
  No Name Great Person Renamer Mod features.
  
- Integrated the Military Bases Mod v0.2+SDK

- Integrated the Sniper Mod v0.6.1

- Integrated the Mercenaries Mod v0.6.1+SDK

- Updated the Great Options Configuration Info screen so it will display the
  different configuration files by selecting it through the drop-down list in
  the lower left hand corner of the screen.

- Integrated the Cultural Influences v0.3 mod

- Added the configurable option allowing players to enable or disable the 
  Cultural Influences features.

- Integrated the Enhanced Military Advisor v1.3

- Added the TXT_KEY_ENHANCED_MILITARY_ADVISOR_TITLE entry in the 
  CIV4GameTextInfos_EnhancedMilitaryAdvisor.xml file and updated the 
  CvEnhancedMilitaryAdvisor.py file to use the new entry. This was done to help 
  players visually recognize that the enhanced military advisor is being used 
  in the game instead of one of the other military advisors.  

- Added the configurable option allowing players to switch the type of military 
  advisor that is used in the game.
  
- Added the configurable option allowing players to enable or disable the 
  Mercenaries features.
    
- Integrated the Enhanced Culture Conquest v1.4.1

- Added the configurable option allowing players to enable or disable the 
  Enhanced Culture Conquest features.

- Integrated the Enhance Tech Window v1.b

- Added the configurable option allowing players to switch the type of tech
  splash windows used in the game.

- Integrated the Enhanced Tech Conquest v0.4.2

- Added the configurable option allowing players to enable or disable the 
  Enhanced Tech Conquest features.

- Added the missing code that enables players to disable the cultural influence
  mod features. Reported by White Rabbit
  
- Added the missing code that enables players to disable the mercenaries mod
  features. Reported by White Rabbit  
  
  
-----===Credits & Thanks===-----

- Exavier 
	Composite Mod - readme.txt format

- Jeckel
	For proposing the Great Options Mod and testing it from its conception

- Testers
	White Rabbit, woodelf, Jeckel, Shqype and Civmansam
	
- The many members of the community who helped make this mod possible:
	Snaitf, Talchas, Zuul, seZereth, C.Roland, Kael, Stone-D, Dr Elmer 
 	Jiggle, Vadus, Taelis, 12monkeys, Homegrown, SupremeOverlord, Requies, 
	Elhoim, SirRethcir, Chalid, OzzyKP, White Rabbit, Jeckel, Shqype, 
	Civmansam, woodelf.

Read More

Comments on this File

There are no comments yet. Be the first!

TheLopez


50 XP


Registered 6th March 2006

69 Files Uploaded

Share This File
Embed File