Green Mod

Version 1.3 changes: * new resource "salt". +1 health, +1/5 gold, rare * new unit: Inquisitor, removes one religion of one of...

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Version 1.3 changes:

* new resource "salt". +1 health, +1/5 gold, rare * new unit: Inquisitor, removes one religion of one of your cities, (needs tech_divine_right, can be built in palace, one max per player)

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The new bonus resources all have their icon for cityscreen, for map, for worldeditor, and for civilopedia. They also have new textures and look really different, at least one of them. Regarding the "tea" resource: don´t forget, this is a game, you can make war, you can raze cities, you can drop nuclear bombs and you can genocide whole civilizations! So don´t even try to start a discussion about it´s judgement here! It is not that easy to add new resources, it took some time!

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Master Lexx


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Registered 1st December 2005

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