M.A.D. Nukes Mod

The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game depe...

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The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the way that ICBM (better known as nukes) work in the game depending on the configuration of the mod. By using this mod cities can be completely destroyed including all of the units in the city and the plot the city is on is devastated and reduced to a water plot.

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M.A.D. Nukes Mod v0.1.1
By: TheLopez

Patch Compatibility: v1.61
MP Compatible: ?

Description:
The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the 
way that ICBM (better known as nukes) work in the game depending on the 
configuration of the mod. By using this mod cities can be completely destroyed 
including all of the units in the city and the plot the city is on is devistated 
and reduced to a water plot.

Installation Instructions:

1) Unzip this into the "civ4_install_folder\Mods" folder. 
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\MAD Nukes Mod
4) Load the game. 
5) Then play as normal. 

-----Game Play-----




-----Notes to Modmakers-----

If you want to use the MAD Nukes in your mod I have tried to make things as 
easy as possible for you. In the Python files I have added 
# < MAD Nukes Mod Start > and # < MAD Nukes Mod End > in all of the places that 
I have made changes to the original files. 

All I ask is that you give me credit.


-----Version Information-----
  
-----v0.1.x------

- Setup the City MAD Nukes Mod infrastructure

- Integrated Dr Elmer Jiggle's event manager and INI parsing code.
    
- Added the configurable option allowing players to set if nuke strikes should  
  alter the landscape it strikes destroying the targetted city and changing its
  plot into a water plot.
  
- Added the configurable option allowing players to indicate if cities should
  be completely destroyed if they are struck by a nuke.
  
- Added the configurable option allowing players to indicate if all the units
  in a city should be killed off if the city is struck by a nuke.
  
- Added the configurable option allowing players to indicate if city ruins 
  should be left behind if a city is struck by a nuke.

- Renamed the "MAD Nukes Config.ini" file to "MAD Nukes Mod Config.ini" file,
  reported by Thorn

- Fixed the bug when a city and its plot are devistated. The iPlayer value was
  not being passed into the correct method.


-----===Credits & Thanks===-----

- Exavier 
	Composite Mod - readme.txt format

- Dr Elmer Jiggle 
	For providing the INI file parser code allowing for players to 
	customize this mod without having to touch the python code!!!

- Thorn
	For his SDK implementation and providing a starting point for this mod
	
- Testers
	Thorn and Caesium

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TheLopez


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Registered 6th March 2006

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