Rad Earth 64x40

A map designed for a lower end computers, it's an Earth map. Enjoy! These are my Radical Earth maps... The goal? To get all the c...

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A map designed for a lower end computers, it's an Earth map. Enjoy!

These are my Radical Earth maps... The goal? To get all the civs onto an earth map small enough to play on non-uber computers. This involves shrinking and expanding different landmasses so that civs have room to build (or not)

Version 64x40_3o - Europe expanded - Africa expanded - South America shifted - resources shifted... barbarian cities added at locations for future warlords release and others.

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These are my Radical Earth maps... The goal? To get all the civs onto an earth map small enough to play on non-uber computers. This involves shrinking and expanding different landmasses so that civs have room to build (or not). It was inspired by my RAZzical Earth Maps - which were inspired by The Raz's original map (link available - in my Conquests map thread)

There are two sizes of this map offered:
The Small 64x40 map. I attempted to place resources required for Unique Units... I tried to place most of the wonder building resources in the ancient world (with a few exceptions based on actual wonder location).
The Tiny 52x32 map. Similar resource tendancies as above

The latest versions:
64x40_3o
52x32_2q. 

The aggro versions set the AI to aggressive and barbarians raging.

Enjoy! 

Please feel free to leave constructive comment or if you see any resource errors concerning unique units.


Edit - version b of both files replaced with under 5 downloads - relocated Mali to west africa... in 52x32 fattened up west africa - also added ivory to map

version 52x32_ver1d had 31 downloads

version 52x32_2k had 16 downloads

version 64x40_2c had 205 downloads

Version 52x32_2m had 110 downloads fixes errors in setup (removing gameturn limit and removing noble settings from AI)

Version 64x40_2n had 806 downloads (428 for the aggro) It was a rebuild from near scratch... more mountain ranges and some out of character floodplain features to ensure that the AI builds cities in semi-appropriate places aggressively.

Version 64x40_3j had 76 downloads (61 for the aggro) - this was a test release - Europe expanded - Africa expanded - resources shifted... barbarian cities added at locations for future warlords release... 


Version 52x32_2q changes some resources near greek start (they now have copper) and tried some out of character floodplain features to make AI build second city faster... Aztec start moved north west. Spain start area may be revisited in next release.

Version 64x40_3o - Europe expanded - Africa expanded - South America shifted - resources shifted... barbarian cities added at locations for future warlords release and others.


ps - thanks to yame 0.92 editor for not making me want to gouge my eyes out!

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Craterus22


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Registered 25th July 2006

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