Second Revolution 1.6 Patch

A patch which will upgrade your Second Revolution mod to 1.6 version.

http://civilization4.filefront.com/file/;60986

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A patch which will upgrade your Second Revolution mod to 1.6 version.

http://civilization4.filefront.com/file/;60986

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Download 'second_revolution_1.6cpatch.zip' (7.06MB)

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Second Revolution Version 1.6c Patch 4/23/06
This is the 1.5 FULL VERSION's patch and is compatible with Civ4 1.61 ...YAY!

Created by GarretSidzaka, Robo Magic Man, the roAm, zxe; and others all from civfanatics.com

Special thanks for graphics/advice from civfanatics.com:
nautil; korvgubben; krowtrobot; Dual; jam4865; woodelf; bad_ronald; CrazyAce; Wyz_sub10; snafusmith; Rabbit, white; surt; simcutie

and if your name should be here, please PM GarretSidzaka at forums

This is the Second Revolution Mod.  This mod is getting there, thank you for all of the support and downloads.  
Please send any remarks to ringworldwu@gmail.com or GarretSidzaka at the civfanatics forum.

changes (roughly in order): fixed flags on wbs, fixed flag decals; added cities in blank areas, added 2-3 workers per civ (for fallout), fixed issues with units, edited assets folders revised all units, removed some ICBMS, add some other units, allowed all game speeds, edited vote options; made Great lakes navigable,  edited canada, added MiG-21; added ACV;  added new model for T-80; added full soundtrack, fixed canada and added cities,  fixed units, fixed sounds, removed settler,  updated map, added wonders, map fixes ;more map fixes, added future tank, added new music; removed infiltration "for now..."; increased tech costs (you'll see why); added more diplo music; touched up map; changed future tank graphic; added police


KNOWN ISSUES:
*	Sluggish; you should optimize your settings for this mod, it has a large (1.6mb) map. (fixed a bit with 1.61civ4)
*	Hotseat Multiplayer has been tested (not by me) but PBEM DOES NOT WORK
* 	Let me know what you find!


INSTALL INSTRUCTIONS:
Extract the contents of the .ZIP file into C:\Program Files\Firaxis Games\Sid Meier's Civilixation 4\Mods. Be sure to move the "Second Revolution 1.6a.Civ4WorldBuilderSave" file to your PublicMaps folder, afterwards.
Then, run program, and at the main menu, select advanced options, and Load a Mod, and select Second Revolution. The game will restart. When the new menu appears, select play now, select play scenario or play custom scenario, then select the file "Second Revolution 1.6a.Civ4WorldBuilderSave".

Enjoy!

PS: if you want to try the UNSUPPORTED NewWorld.py map script and try the scenario from "the beginning of time", go right ahead, just trust me, some flags will look screwy or not show up at all.  So will the music be different. move the NewWorld.py into public maps and select custom game from menu. by surt

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GarretSidzaka


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Registered 2nd February 2006

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