Very useful mod I must be honest with you.
This Mod add a "steal a tech" button to the spy-unit.
Need I say more?!
SpyMod 0.4 for Cvililzation 4 (1.52) by Seby This Mod add a "steal a tech" button to the spy-unit. With this new action, a spy can steal a technology in an ennemy city. - cost: 150 (constant) - failure rate: 37% (constant) - research points gained: depends of the size of the city, and the building in the city (bonus with university, lab and observatory) - AI doesn't know how to use it - no mouse-over info bugs: - sometimes, the unit does not end his turn, specialy with more than one spy in the game. to do: - teach AI how to use it - mouse-over info - improve the "rules" (failure, research gained, cost...)
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