SpyMod

Very useful mod I must be honest with you. This Mod add a "steal a tech" button to the spy-unit. Need I say more?!

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Very useful mod I must be honest with you.

This Mod add a "steal a tech" button to the spy-unit.

Need I say more?!

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SpyMod 0.4 for Cvililzation 4 (1.52)
by Seby

This Mod add a "steal a tech" button to the spy-unit.
With this new action, a spy can steal a technology in an ennemy city.
- cost: 150 (constant)
- failure rate: 37% (constant)
- research points gained: depends of the size of the city, and the building in the city (bonus with university, lab and observatory)
- AI doesn't know how to use it
- no mouse-over info

bugs:
- sometimes, the unit does not end his turn, specialy with more than one spy in the game.

to do:
- teach AI how to use it
- mouse-over info
- improve the "rules" (failure, research gained, cost...)

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Seby


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Registered 21st February 2006

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