The End of Isolation

Installation Instructions 1. Download the zip file to your Mods folder. 2. Extract all to the Mods folder. 3. Copy and paste the WBS (Wor...

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Installation Instructions 1. Download the zip file to your Mods folder. 2. Extract all to the Mods folder. 3. Copy and paste the WBS (World Builder Save) file to the Public Maps folder. 4. The address of the assets folder should look like this:

Firaxis Games\Sid Meier's Civilization 4\Mods\The End of Isolation\Assets

The address of the WBS file should look like this:

Firaxis Games\Sid Meier's Civilization 4\PublicMaps

5. To play, start Civ4 and click "Advanced" and then "Load a Mod". Click on the one that says "The End of Isolation". 6. After it loads go to "Play a Scenario" and pick "The End of Isolation 1.2".

The Civilizations included are: Playable United States of America Confederate States of America Great Britain Spain France Prussia Austria Italy

Non-Playable The Netherlands Denmark Portugal The German Confederation

Every playable civilization has their own unique unit.

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Download 'the_end_of_isolationv1.2.zip' (1.43MB)

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The End of Isolation v1.2
by Head Serf

Installation Instructions
1. Download the zip file to your Mods folder.
2. Extract all to the Mods folder.
3. Copy and paste the WBS (World Builder Save) file to the Public Maps folder.
4. The address of the assets folder should look like this:

Firaxis Games\Sid Meier's Civilization 4\Mods\The End of Isolation\Assets

The address of the WBS file should look like this:

Firaxis Games\Sid Meier's Civilization 4\PublicMaps

5. To play, start Civ4 and click "Advanced" and then "Load a Mod". Click on the one that says "The End of Isolation".
6. After it loads go to "Play a Scenario" and pick "The End of Isolation 1.2".

The Civilizations included are:
Playable
United States of America
Confederate States of America
Great Britain
Spain
France
Prussia
Austria
Italy

Non-Playable
The Netherlands
Denmark
Portugal
The German Confederation

Every playable civilization has their own unique unit.

The map is 120 by 44 and was made by me.

All boats have a very high movement. Ship of the Line and Galleons have 45. This is so that they can cross the Atlantic in a reasonable amount of time. To balance this, coastal squares now have a movement cost of 10. That means boats can move 5 spaces in coastal squares. It takes 4 turns for a boat from Seville, Spain to get to Havana, Cuba.

The new unit "Enslaved Worker" can only be built under the civic slavery, and takes half the hammers of a normal worker to build.

As of version 1.2 religion is now a part of the game. The three religions are
Catholicism, Protestantism, and Islam. Islam is very, very minor and only
exists in North Africa.

If you have any questions or comments, feel free to let me know.

Special thanks goes to KaiserBenjamin for coming up with the idea and giving me much needed background information on the time period.
I also appreciate the work of Rabbit, White and AlazkanAssassin  for several of their units included in the scenario. Lastly I appreciate the religion symbols of ArbitraryGuy that I used from his EE3 mod.

If you have any questions or concerns, just PM me or post in the thread.

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Head Serf


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Registered 30th January 2006

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