The War of Ascension

Hey all again!

Here's a fun bit of mod: This mod adds a nifty feature. It adds a new way to win!

The way to win is to grab a hero, an...


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Hey all again!

Here's a fun bit of mod: This mod adds a nifty feature. It adds a new way to win!

The way to win is to grab a hero, and make him an avatar. To do this, you must complete the Ascension throne project. This project is much like the Apollo project, requiring multiple parts.

The mod also adds a lot of new religions, and of course new units.

I think this is a very entertaining mod, and it is very well made. I think it deserves a 9 / 10.

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The War of Ascension(twoa) ALPHA v 0.1

Fantasy Mod for Civilization IV


This fantasy mod for Civ4 is based on a strategy game ive beed wanting to make for a long time, and finally civ4 seems to have given me the power to do so without having to build my own game engine. The ultimate goal will be to "ascend" a Hero unit into an Avatar unit which will require you to build a "Throne of Ascension" project (much like the spaceship victory, requiring several different pieces to complete), then use this Avatar unit to destroy your enemy religion.


Copy the TWoA folder to your Civ4/Mods directory.


This mod includes 8 religions, each with a corresponding civ and a single leader (i may add more civs/leaders later but for now there are only 8). Id like to have leaders represent deities, maybe have different leaders that govern the different spheres that the religion covers. For this reason, each civilization will be bound to a single state religion, but will probably be able to aquire other, non-enemy religions.

Fire - The Crimson Empire - Warlord Xyll.
Spheres: flame/heat, war, savagry.
Enemy: Water   
Air - Avalary - Avarum.
Spheres: wind, weather/storms, lightning/electricity.
Enemy: Earth

Water - The Isle Folk - Lady Quell.
Spheres: ice, oceans/lakes, nature, healing.
Enemy: Fire

Earth - High Guard - Draldak Irontoe.
Spheres: stone/minerals, technology.
Enemy: Air

Mind - Ultaria - Brother Malogny.
Spheres: mind control, knowledge.
Enemy: Shadow

Shadow - The Shadow Guild - Mother Night.
Spheres: illusion, darkness.
Enemy: Mind

Spirit - The Sect - Elix Ifisiam.
Spheres: death, undead.
Enemy: Light

Light - Brotherhood of the Cross - Lord Atrius.
Spheres: life, protection.
Enemy: Spirit


Units can be upgraded up to 4 levels, ie. warrior -> soldier -> swordsman -> foot knight and there are no dead-end unit paths (except possibly elementals). Units follow a sort of RPS system (rock-paper-scissors). Soldiers get a bonus vs. spearmen, spearmen vs. horsemen, horsemen vs. archers, archers vs. soldier, etc. Higher tier units will have different/multiple bonuses. I have added and improved many promotions and am in the process of adding "class" promotions available only to Hero units in an attempt to add some RPG elements.

There a 17 "classes" of units:
Recon, Melee - Infantry, Melee - Spear, Ranged - Archer, Ranged - Gunpowder, Mounted, Mounted - Ranged, Siege, Hero, Avatar, Naval, Spellcaster, Undead, Elemental, Summoned, Beast and Giant.

Each religion will have at least 3 summoned units, though this feature hasnt been added yet.

Tier 1 Units	Image*		Class			Tech Req		Building Req			Bonus Req					Bonuses
Ancient Warrior (1)		Melee - Infantry		none			none				none						none
Ancient Militia	(2)		Melee - Spear		none			none				none						city defense
Scout				Recon			Tracking		none				none						vs. Beasts
Peasant			Worker			none			none				none						none
Settler 				Settler			none			none				none						none

Tier 2 Units			Class			Tech Req		Building Req			Bonus Req					Bonuses
Soldier		(1.3)		Melee - Infantry		Infantry Training	Infantry Trainer			copper						vs. Melee - Spear
Spearman	(1.4)		Melee - Spear		Weapon - Spear	Drill Yard			copper						vs. Mounted
Archer		(1.5)		Ranged - Archer	Archery			Bowyer				copper						vs. Melee - Infantry
Horseman	(2.3)		Mounted		Horseback Riding	Stable				copper, horse					vs. Melee - Infantry
Hunter				Recon			Hunting		Hunting Lodge			none						vs. Beast
Catapult			Siege			Siegecraft		Siegecrafter			copper					

Fire Mage	(2.13)		Spellcaster (fire)	Control Over Fire	Firepit				Mana Crystals, Earthblood or Reagants	build temple, spread religion, cast spells
Lesser Pyrite			Elemental (fire)		Control Over Fire
Air Mage	(2.14)		Spellcaster (air)	Wind Chimes		Spire				Mana Crystals, Earthblood or Reagants	build temple, spread religion, cast spells
Dust Devil			Elemental (air)		Wind Chimes
Water Mage	(2.15)		Spellcaster (water)	Commune with Nature	Garden				Mana Crystals, Earthblood or Reagants	build temple, spread religion, cast spells
Nymph				Elemental (water)	Commune with Nature
Earth Mage	(2.16)		Spellcaster (earth)	Stonecarving		Statuary			Mana Crystals, Earthblood or Reagants	build temple, spread religion, cast spells
Stone Golem			Elemental (earth)	Stonecarving
Mind Mage	(2.17)		Spellcaster (mind)	Meditation		Maze				Mana Crystals, Earthblood or Reagants	build temple, spread religion, cast spells
Lesser Phantasm		Elemental (mind)	Meditation
Shadow Mage	(2.18)		Spellcaster (shadow)	Deception		Shadow Gate			Mana Crystals, Earthblood or Reagants	build temple, spread religion, cast spells
Lesser Shadow		Elemental (shadow)	Deception
Spirit Mage	(2.19)		Spellcaster (spirit)	Bloodletting		Sacrificial Altar			Mana Crystals, Earthblood or Reagants	build temple, spread religion, cast spells
Zombie				Elemental (spirit)	Bloodletting
Light Mage	(2.20)		Spellcaster (light)	Prayer			Solarium			Mana Crystals, Earthblood or Reagants	build temple, spread religion, cast spells
Deva				Elemental (light)	Prayer

Tier 3 Units	Image*		Class			Tech Req		Building Req			Bonus Req					Bonuses	
Axeman	(1.13)		Melee - Infantry		Advanced Weaponry 	Infantry Barracks		copper or iron					
Maceman	(1.14)		Melee - Infantry		Advanced Weaponry 	Infantry Barracks		copper of iron
Swordsman	(1.15)		Melee - Infantry		Advanced Weaponry 	Infantry Barracks		copper or iron
Pikeman	(1.16)		Melee - Spear		Advanced Weaponry 	Drill Hall			copper or iron
Skirmisher	(1.17)		Ranged - Archer	Advanced Weaponry 	Drill Hall			copper or iron
Crossbowman	(1.18)		Ranged - Archer	Advanced Bow		Archery Range			copper or iron
Longbowman	(1.19)		Ranged - Archer	Advanced Bow		Archery Range			copper or iron
Horse Archer	(2.4)		Mounted - Ranged	Mount - Warhorse	Horse Breeder			copper or iron and horse
Chariot		(2.5)		Mounted		Mount - Chariot		Horse Breeder			copper or iron and horse
Knight		(2.6)		Mounted		Mount - Warhorse	Horse Breeder			copper or iron and horse
Tracker				Recon
Wagon Train
Trebuchet			Siege

Pyromancer			Spellcaster (fire)	Pyromancy
War Mage			Spellcaster (fire)	Pyromancy
Pyrite				Elemental (fire)		Pyromancy
Tempest			Spellcaster (air)	Aeromancy
Frost Mage			Spellcaster (air)	Aeromancy
Cyclone			Elemental (air)		Aeromancy
Hermit				Spellcaster (water)	Hydromancy
Tamer				Spellcaster (water)	Hydromancy
Oceanid			Elemental (water)	Hydromancy
Shaper				Spellcaster (earth)	Geomancy
Conjurer			Spellcaster (earth)	Geomancy
Bronze Golem			Elemental (earth)	Geomancy
Seer				Spellcaster (mind)	Psionomancy
Monk				Melee - Infantry		Psionomancy
Phantasm			Elemental (mind)	Psionomancy
Illusionist			Spellcaster (shadow)	Phantomancy
Traveller			Spellcaster (shadow)	Phantomancy
Shadow			Elemental (shadow)	Phantomancy
Undead Acolyte			Melee - Infantry		Necromancy
Dark Adept			Spellcaster (spirit)	Necromancy
Skeleton			Undead		Necromancy
Cleric				Spellcaster (light)	Archomancy
Priest				Spellcaster (light)	Archomancy
Angel				Elemental (light)	Archomancy

Tier 4 Units	Image*		Class			Tech Req		Building Req			Bonus Req					Bonuses
Axe Thrower	(1.13)		Melee - Infantry
Berserker	(1.20)		Melee - Infantry
Blunderbus	(1.14)		Ranged - Gunpowder
Heavy Maceman(1.21)		Melee - Infantry
Foot Knight	(1.15)		Melee - Infantry
Duelist		(1.22)		Melee - Infantry
Halberdier	(1.16)		Melee - Spear
Impaler		(1.23)		Melee - Spear
Wardancer	(1.17)		Melee - Infantry
Javelineer	(1.24)		Ranged - Archer
Arbalest	(1.18)		Ranged - Gunpowder	
Grenadier	(1.25)		Ranged - Gunpowder
Marksman	(1.19)		Ranged - Archer
Arquebus	(1.26)		Ranged - Gunpowder
Mounted Crossbowman(2.7)	Mounted - Ranged
Camel Archer	(2.8)		Mounted - Ranged
Heavy Chariot 	(2.9)		Mounted
War Elephant	(2.10)		Mounted
Cavalier	(2.11)		Mounted
Dragoon	(2.12)		Mounted - Ranged
Cannon			Siege
Travelling Circus

Inferno				Spellcaster (fire)	Pyromancy
Flame Caller			Spellcaster (fire)	Pyromancy
Siege Master			Spellcaster (fire)	Pyromancy
Commander			Melee - Infantry		Pyromancy
Greater Pyrite			Elemental (fire)		Pyromancy
Miasmist			Spellcaster (air)	Aeromancy
Storm Lord			Spellcaster (air)	Aeromancy
Ice Knight			Melee - Infantry		Aeromancy
Aurora				Spellcaster (air)	Aeromancy
Tornado			Elemental (air)		Aeromancy
Warden			Melee - Spear		Hydromancy
Druid				Spellcaster (water)	Hydromancy
Beastmaster			Spellcaster (water)	Hydromancy
Shifter				Recon			Hydromancy
Treant				Elemental (water)	Hydromancy
Rune Carver			Spellcaster (earth)	Geomancy
Stone Guard			Melee - Infantry (earth)	Geomancy
Geologist			Spellcaster (earth)	Geomancy
Magmar			Spellcaster (earth)	Geomancy
Iron Golem			Elemental (earth)	Geomancy
Enchanter			Spellcaster (mind)	Psionomancy
Inquisitor			Spellcaster (mind)	Psionomancy
Mystic				Spellcaster (mind)	Psionomancy
Friar				Melee - Infantry		Psionomancy
Greater Phantasm		Elemental (mind)	Psionomancy
Trickster			Spellcaster (shadow)	Phantomancy
Shade				Spellcaster (shadow)	Phantomancy
Gatekeeper			Spellcaster (shadow)	Phantomancy
Summoner			Spellcaster (shadow)	Phantomancy
Greater Shadow		Elemental (shadow)	Psionomancy
Lich				Spellcaster (spirit)	Necromancy
Death Knight			Mounted		Necromancy
Necromancer			Spellcaster (spirit)	Necromancy
Blood Caller			Spellcaster (spirit)	Necromancy
Wraith				Undead		Necromancy
Bishop				Spellcaster (light)	Archomancy
Paladin				Melee - Infantry		Archomancy
Healer				Spellcaster (light)	Archomancy
High Priest			Spellcaster (light)	Archomancy
Arch Angel			Elemental (light)	Archomancy

* first number corresponds to the two unit screenshots, units1 and units2, second number corresponds to the image in the shot, displayed in red. 

The yellow lines in the unit images represent the upgrade paths.


I have completely redone the tech tree. I pretty much removed the OR system of prerequisites and replaced it with a system of AND prerequisites. 

Tech				Prerequisites					Allows
Tribalism			none						Elder Council
Bartering			none						Trading Post
Mining				none						Mine, Extractor
Tracking			none						Scout
Animal Hubandry		none						
Writing				none						Scribe
Fishing				none						Work Boat
Farming			none						Farm
Food Storage			none						Ganary, Cottage
The Wheel			none						Road
Warfare			none						Ancient Militia, Training Yard
Mysticism			none						
Elementalism			none					

Sailing				Fishing						Pier
Herbalism			Farming					Herbalist, Gatherer
Town Defense			Warfare					Pallisade
Organization			Tribalism
Bronze Working		Mining						Forge
Tribal Dancing			Tribalism
Alphabet			Writing	
Fermentation			Farming					Brewery, Winery
Trade				Bartering
Hunting			Tracking					Hunting Lodge, Hunter
Control Over Fire		Elementalism					Firepit, Fire Mage
Wind Chimes			Elementalism					Spire, Air Mage
Commune with Nature		Elementalism					Garden, Water Mage
Stonecarving			Elementalism					Statuary, Earth Mage
Meditation			Mysticism					Maze, Mind Mage
Deception			Mysticism					Shadow Gate, Shadow Mage
Bloodletting			Mysticism					Sacrificial Altar, Spirit Mage
Prayer				Mysticism					Solarium, Light Mage

Code of Laws			Alphabet and Tribalism				Dungeon
Music				Tribal Dancing
Infantry Training		Warfare and Bronze Working			Infantry Barracks, Soldier
Archery				Warfare and Hunting				Bowyer, Archer
Weapon - Spear		Hunting and Bronze Working			Drill Yard, Spearman
Horseback Riding		Warfare and Animal Husbandry			Stable, Horseman	
Siegecraft			Warfare and Bronze Working			Siegecrafter, Catapult
Alchemy			Herbalism and Alphabet			Alchemist
Masonry			Bronze Working				Stone Wall, Stone Tower, Mana Tower
Craftsmanship			Trade, and Bronze Working			Jeweler, Workshop
Elemental Lore			Alphabet and Elementalism
Arcane Lore			Alphabet and Mysticism
Leadership			Organization					Town Hall
Coinage			Trade and Mining				
Literature			Alphabet					
Survival				Hunting

Monarchy			Code of Laws
Drama				Music						Theatre
Cartography			Alphabet
Mathematics			Aplhabet
Iron Working			Bronze Working and Masonry
Construction			Masonry and Craftsmanship			Plantation
Poison				Alchemy
Domestication			Survival and Animal Husbandry			Ranch
Espionage			Leadership
Pyromancy			Elemental Lore and Control Over Fire		War Academy
Aeromancy			Elemental Lore and Wind Chimes		Aviary
Hydromancy			Elemental Lore and Commune with Nature	Arborium
Geomancy			Elemental Lore and Stonecarving		Foundry
Psionomancy			Arcane Lore and Meditation			Sanitarium
Phantomancy			Arcane Lore and Deception			House of Horrors
Necromancy			Arcane Lore and Bloodletting			Mortuary
Archomancy			Arcane Lore and Prayer				Sanctuary

Feudalism			Monarchy
Organized Games		Drama
Astronomy			Mathematics
Smithing			Iron Working
Military Training			Infantry Training and Iron Working		Training Hall
Sanitation			Construction
Education			Literature and Mathematics
Magnetism			Iron Working and Cartography
Currency			Mathematics and Coinage
Philosophy			Drama and Literature
Engineering			Construction and Mathematics
Forestry			Iron Working
Housing			Construction

Calender			Astronomy
Advanced Weaponry		Military Training
Mount - Warhorse		Military Training and Domestication
Advanced Siegecraft		Military Training and Siegecraft
Magocracy			Feudalism and Elemental Lore or Arcane Lore
Chemistry			Alchemy and Education
Spellcrafting			Alchemy and Smithing
Metal Casting			Smithing
Optics				Magnetism
Taxation			Currency and Housing

Machinery			Metal Casting				
Gunpowder			Chemistry
Steam Power									


Buildings are still in a very early state, unbalanced or incomplete. Here is a preliminary list:

Pallisades, Watch Towers, Training Yard, Training Hall, Hunting Lodge, Infantry Trainer, Infantry Barracks, Granery, Bowyer, Archery Range, Stable, Horse Breeder, Meeting Stone, Palace, Siegecrafter, Shrine, Temple (one for each religion), Scribe, Library, Trading Post, Market, Bazaar, Aqueducts, Herbalist, Town Hall, Tavern, Brewer, Stone Walls, Stone Towers, Dungeon, Jail, Graveyard, Spellcrafter, Catacombs, Wizard Tower, Executioner, Firepit, War Academy, Spire, Aviary, Garden, Arborium, Statuary, Foundry, Maze, Sanitarium, Shadow Gate, House of Horrors, Sacrificial Altar, Mortuary, Solarium, Sanctuary, Castle, Keep, Blacksmith, Weaponsmith, Armorsmith, Stonemason, Fortune Teller, Circus, Monastery, Gunsmith, Colliseum, Hippodrome, Smelting Works, Arena, Surgeon, Steam Works, Courthouse, Ranch, Park, Slave Market, Thieves Guild, Mercenaries Guild, Mages Guild, Merchants Guild, Gambling House, Alchemist, University, Theatre.


I have removed all the vanilla wonders. I am considering making only civ and religion specific national wonders, this will depend on user feedback. The only wonders in the game are:

Meeting Stone (national, 1 allowed)  - ancient era palace
Palace(national, 1 allowed) - upgraded Meeting Stone

*element* Temple (national, 1 allowed) - like vanilla shrines. One for each religion.


I havent even started with civics yet. The only ones in this version are the starting civics and they do nothing at this point.


* havent yet figured out how to lock enemy religions into war status.
* no naval units yet except the work boat.
* most stuff really hasnt been balanced proplerly yet, especially past tier 2.
* the unit/tech lists in this doc are not 100% accurate, i will fix this for the next update.
* i still havent figured out how to get the holy city/city religion icons to work correctly.
* names for many buildings and techs are likely to change. 
* the tech tree and building list are only about 2/3 complete in this version.
* the tier 4 units/buildings are not yet available for building.
* summoned units are not in yet.
* many graphics/buttons are incomplete or missing.
* there are no pedia entries written yet.


Big huge props to Kael and team. You/they have really inspired me to build my own mod (not to mention all the stuff i stole from you guys). 

I havent been keeping track of who made the graphics im using so if you see something you made contact me and ill add your name to the list.


I am currently attending The Art Institute of Portland working on a BA in Visual and Game Programming. Because of this i dont have as much time as i would like work on the mod but i will update it as much as possible. 

Email - qjaxun AT hotmail DOT com.

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