The Tradeable mod is designed to make it easier to tell for which resources you have extras. This makes it easier to make resource trades with other Empires. More specifically, it will separate the resources on the 'Resource' tab of the Foreign Advisor screen into two columns (much like the "Will Trade" and "Will Not Trade" columns). The first column, labeled as 'Surplus' lists any resource that you have sufficient to trade (that is, more than 1 of, after other trades are considered). The second column, labeled as 'Used' lists the resources that you currently only have 1 of (again, after other trades are considered - if you have 4 of a resource, but are trading 3 already, you only have 1 available).
Note, this mod has no impact on the actual trade screen. Tradeable should NOT be installed in your main Civ IV location, as it will overwrite necessary files. Instead, it should be installed at: "My Documents\My Games\Civilization 4". History: v0.4 - Updated to work with v1.09 patch v0.3 - adjusted the display so that both Surplus and Used resources are displayed, but separated into two columns v0.2 - was using getNumAvailableBonuses() instead of getNumTradeableBonuses(), which caused it to display any resource you had multiples of, even if they weren't available to trade v0.1 - first release Bh
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