This mod basically enables animals to be automatically spawned in oceans if they have their feature or terrain native values set correctly
Water Animals Mod v0.1 By: TheLopez Patch Compatibility: v1.61 MP Compatible: ? Description: This mod basically enables animals to be automatically spawned in oceans if they have their feature or terrain native values set correctly. So for instance if a water animal should trawl through ocean and water plots then the terrain native should be set in the unit definition like this: <TerrainNatives> <TerrainNative> <TerrainType>TERRAIN_OCEAN</TerrainType> <bTerrainNative>1</bTerrainNative> </TerrainNative> <TerrainNative> <TerrainType>TERRAIN_COAST</TerrainType> <bTerrainNative>1</bTerrainNative> </TerrainNative> </TerrainNatives> As an example I have included Chalid's newly introduced Kraken. Installation Instructions: 1) Unzip this into the "civ4_install_folder\Mods" folder. 2) Open the CivilizationIV.ini configuration file 3) Change the Mod line to read: Mod = Mods\Water Animals Mod 4) Load the game. 5) Then play as normal. -----Game Play----- - Allows water animals to be automatically spawned by the game. -----Units----- Kraken: - Strength: 12 - Movement: 5 -----Notes to Modmakers----- If you want to use the Water Animals Mod in your mod I have tried to make things as easy as possible for you. In the XML files modified sections are enclosed by: <!-- --> <!-- Water Animals Mod Start --> <!-- --> and <!-- --> <!-- Water Animals Mod End --> <!-- --> In the SDK files I have added // < Water Animals Mod Start > and // < Water Animals Mod End > in all of the places that I have made changes to the original files. -----Version Information----- -----v0.1------ - Setup Water Animals Mod infrastructure - Added Chalids Kraken unit - Updated the DLL to allow water animals to be spawned like every other animal -----===Credits & Thanks===----- - Exavier Composite Mod - readme.txt format - Chalid For providing an excellent water animal.
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