civbtspatch319pl.zip —
This is the latest official patch for Sid Meier's Civilization IV: Beyond the Sword. Apart from minor fixes, this version removes the SafeDisc copy protection system and no longer requires the disc to run.
V3.19 - Info screen always shows demographics when espionage is disabled - Players can no longer receive obsolete resources through trade - Fixed bug where culture obtained through espionage was 100 times lower than intended - AI player better evaluates his situation before voting for a ban on nuclear weapons - Fixed a few AI civic evaluation bugs - AI changes civics during Golden Ages - Fixed bug with AI not knowing how close its cities are to other players - Re-enabled Foreign Advisor "Glance" screen - Fixed Team Battleground map script to distribute hills better and work around team-counting problem - Civilopedia lists buildings that replace a given building - Barrage promotions no longer available to units without the ability to already cause collateral damage - Conquistador ignores walls, to be consistent with Cuirassier - Fixed AI defender bug for newly captured cities - Build-specific production modifiers are no longer counted for overflow gold calculations - Building or destroying a fort now properly refreshes resource connections - Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add - Fixed event triggering on a dead unit - AI uses Warlords to make super-medic units - Better AI decision-making related to damaged air units - Better AI use of missiles to disconnect enemy resources - AI evacuates ships and planes from cities in danger - AI no longer joins Great People to cities in danger - Fixed bug where AI Great Engineers would hurry Wonders in other players' cities - Spies no longer interrupt their mission when moving next to an enemy unit - Fixed map generator bug for water starts - Situations which invalidated Secretary General/AP Resident now force the next vote to be an election - Fixed team-counting bug that would cause some mapscripts to fail - Moved some gamecore-specific code into the DLL - Fixed cheat where you could apply a free tech from one game to another - Diplomacy summary no longer claims that a civ is the worst enemy of a human team - Groups on sentry awake based on best unit's vision rather than head unit's vision - Hidden Nationality units can enter friendly rival territory when starting in a city - Fixed bug where captured cities could give double bonus for the Apostolic Palace - Fixed a bug in AI war declaration in exchange for technologies - Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle - Terrain height no longer affects aerial recon missions - No Espionage option: no Free Great Spy from Communism, no espionage-related events - Blockading AI Privateers can no longer sense invisible units - Colonies no longer assume the name of an eliminated player
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