Building Heal Rate

This mod adds three new tags allowing buildings to heal units from a specific domain, unit combat or unit class. By doing this buildings t...

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This mod adds three new tags allowing buildings to heal units from a specific domain, unit combat or unit class. By doing this buildings that provide healing can target their healing powers instead of just being able to heal any unit. For instance drydocks can now heal any ship while a specialized building like tank factory could heal just armor units.

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Download 'building_heal_rate_v0.2w.zip' (1.36MB)

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Building Heal Rate v0.2w
By: TheLopez

Patch Compatibility: Warlords v2.0.8.0
MP Compatible: ?

Description:
This mod adds three new tags allowing buildings to heal units from a specific 
domain, unit combat or unit class. By doing this buildings that provide healing 
can target their healing powers instead of just being able to heal any unit. 
For instance drydocks can now heal any ship while a specialized building like 
tank factory could heal just armor units.

For instance the updated part of the drydock definition using the new tags 
looks like:
			<DomainHealRateChanges>
				<DomainHealRateChange>
					<DomainType>DOMAIN_SEA</DomainType>
					<iHealRateChange>10</iHealRateChange>
				</DomainHealRateChange>
			</DomainHealRateChanges>
			<UnitClassHealRateChanges>
				<UnitClassHealRateChange>
					<UnitClassType>UNITCLASS_BATTLESHIP</UnitClassType>
					<iHealRateChange>10</iHealRateChange>
				</UnitClassHealRateChange>
			</UnitClassHealRateChanges>
			<UnitCombatHealRateChanges>
				<UnitCombatHealRateChange>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<iHealRateChange>10</iHealRateChange>
				</UnitCombatHealRateChange>
			</UnitCombatHealRateChanges>

-----Notes to Modmakers-----

If you want to use this mod component in your mod I have tried to make things 
as easy as possible for you. In the XML files I have added 
<!-- Building Heal Rate Start --> and 
<!-- Building Heal Rate End   --> in all of the places where changes 
were made. In the SDK files I have added 
// < Building Heal Rate Start > and 
// < Building Heal Rate End   > in all of the places where changes 
were made.

-----Version Information-----
  
-----v0.2w------

- Updated to be compatible with Warlords v2.0.8.0 patch.


-----v0.1w------

- Setup the Building Heal Rate infrastructure

- Added the new <DomainHealRateChanges> tag that allows the specification that 
  a building can heal units from a specific domain.

- Added the new <UnitClassHealRateChanges> tag that allows the specification 
  that a building can heal specific unit classes.

- Added the new <UnitCombatHealRateChanges> tag that allows the specification 
  that a building can heal units with a specific unit combat.

- As an example of how to use the new tags drydocks has been updated in the 
  CIV4BuildingInfos.xml file to provide a 10% healing bonus to sea units, 10% 
  healing bonus to naval units and 10% healing bonus to battleships.
  
  
-----===Credits & Thanks===-----

- Exavier 
	Composite Mod - readme.txt format
	
- Dom Pedro II
	For the idea for this mod

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TheLopez


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Registered 6th March 2006

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