This mod provides the ability to make some leaders more historically accurate by helping the AI to pick a particular leader's state religion. This way Saladin can be hinted to pick Islam as his state religion and Christianity as Isabella's state religion.
Favorite Religion v0.1.1w By: TheLopez Patch Compatibility: Warlords v220.127.116.11 MP Compatible: ? Description: This mod provides the ability to make some leaders more historically accurate by helping the AI to pick a particular leader's state religion. This way Saladin can be hinted to pick Islam as his state religion and Christianity as Isabella's state religion. Installation Instructions: 1) Unzip this into the "warlords_install_folder\Mods\" folder. 2) Open the CivilizationIV.ini configuration file 3) Change the Mod line to read: Mod = Mods\Favorite Religion 4) Load the game. 5) Then play as normal. -----Game Play----- - Most leaders have been given a favorite religion, the are: Alexander: [NONE] Asoka: Buddhism Augustus: Christianity Bismarck: Christianity Brennus: None Caesar: [NONE] Catherine: Christianity Churchill: Christianity Cyrus: [NONE] Elizabeth I: Christianity FDR: Christianity Frederick II: Christianity Gandhi: Hinduism Genghis Khan: Taoism George Washington: Christianity Hannibal: None Hatshepsut: [NONE] Huayna Capac: [NONE] Isabella: Christianity Ivan: Christianity Kublai Khan: Buddhism Louis XIV: Christianity Mansa Musa: Islam Mao Zedong: Buddhism Mehmed: Islam Montezuma: [NONE] Napoleon: Christianity Qin Shi: Taoism Ragnar: None Rameseese II: Islam Saladin: Islam Shaka: None Stalin: None Tokugawa: [NONE] Victoria: Christianity Wang Kon: Buddhism -----Notes to Modmakers----- If you want to use the Favorite Religion in your mod I have tried to make things as easy as possible for you. In the XML files I have added <!-- Favorite Religion Start --> and <!-- Favorite Religion End --> in all of the places that I have made changes to the original files. In the SDK files I have added // < Favorite Religion Start > and // < Favorite Religion End > in all of the places that I have made changes to the original files. In the Python files I have added # < Favorite Religion Start > and # < Favorite Religion End > in all of the places that I have made changes to the original files. In order to provide hints to the AI of what a leaders favorite religion is new tags similar to the favorite civic tags have been added. Last, several new methods have been exposed to the python layer in the CvLeaderHeadInfo class in order to allow getting and setting the favorite religion variables they are: int getFavoriteReligion() int getFavoriteReligionAttitudeChange() int getFavoriteReligionAttitudeDivisor() int getFavoriteReligionAttitudeChangeLimit() void setFavoriteReligion(int iNewValue) void setFavoriteReligionAttitudeChange(int iNewValue) void setFavoriteReligionAttitudeDivisor(int iNewValue) void setFavoriteReligionAttitudeChangeLimit(int iNewValue) -----Version Information----- -----v0.1.1w------ - Fixed the CvPediaLeader.py file. There was one part of the file that was left out during the conversion to warlords. Reported by GraveEatr - Fixed a copy/paste error in the SDK file causing the favorite civic information to be misread and the favorite religion info to not be read in at all. Reported by GraveEatr -----v0.1w------ - Setup the Favorite Religion Mod infrastructure - Added the <iFavoriteReligionAttitudeChange>, <iFavoriteReligionAttitudeDivisor>, <iFavoriteReligionAttitudeChangeLimit> and <FavoriteReligion> tags including the underlying code support in the SDK. - Exposed several methods to the python layer through the SDK to allow setting the new favorite religion variables. - Updated the CvPediaLeader.py file to display leaders favorite religions. -----===Credits & Thanks===----- - Exavier Composite Mod - readme.txt format - GraveEatr For inspiring me to develop this mod.
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