Great Generals From Barbarian Combat Mod

Since the introduction of Civ4 one of the things that has always baffled me is the intentional nerfing of Barbarians. Well this tradition...

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Since the introduction of Civ4 one of the things that has always baffled me is the intentional nerfing of Barbarians. Well this tradition was continued through the Warlords expansion by not allowing barbarians to have great generals and not allowing non-barbarian players to generate great generals through combat against barbarians. This mod changes those mechanics while providing the configurable options allowing players to switch the functionality back to its original behavior.

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Download 'great_generals_from_barbarian_combat_mod_v0.2w.zip' (1.23MB)

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Great Generals From Barbarian Combat Mod v0.2w
By: TheLopez

Patch Compatibility: Warlords v2.0.0.0
MP Compatible: ?

Description:
Since the introduction of Civ4 one of the things that has always baffled me is 
the intentional nerfing of Barbarians. Well this tradition was continued 
through the Warlords expansion by not allowing barbarians to have great 
generals and not allowing non-barbarian players to generate great generals 
through combat against barbarians. This mod changes those mechanics while 
providing the configurable options allowing players to switch the functionality 
back to its original behavior.

Installation Instructions:

1) Unzip this into the "warlords_install_folder\Mods\" folder. 
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Great Generals From Barbarian Combat Mod 
4) Load the game. 
5) Then play as normal. 


-----Game Play-----

- Allows players to specify if great generals should be spawned as a result of 
  victorious combat against barbarians.
  
- Allows players to specify if great generals should be spawned as a result of 
  victorious combat against animals.
  
- Allows players to specify if barbarians should be allowed to spawn great 
  generals.
	

-----Notes to Modmakers-----

If you want to use the Great Generals From Barbarian Combat Mod in your mod I 
have tried to make things as easy as possible for you. 

In the SDK files I have added // < Great Generals From Barbarian Combat Start > 
and // < Great Generals From Barbarian Combat End  > in all of the places that 
I have made changes to the original files. 

As part of the changes to the SDK files I have also included several new 
methods and exposed them to python they are:
	bool isGreatGeneralFromBarbarianCombat() const;
	void setGreatGeneralFromBarbarianCombat(bool newValue);
	void toggleGreatGeneralFromBarbarianCombat();
	bool isBarbarianGreatGenerals() const;
	void setBarbarianGreatGenerals(bool newValue);
	void toggleBarbarianGreatGenerals();

-----Version Information-----


-----v0.2w------

- Added the configurable option allowing players to specify if great generals 
  should be spawned as a result of victorious combat against animals. Requested
  by alpha wolf 64.


-----v0.1w------

- Great Generals From Barbarian Combat Mod infrastructure

- Added the configurable option allowing players to specify if great generals 
  should be spawned as a result of victorious combat against barbarians.
  
- Added the configurable option allowing players to specify if barbarians 
  should be allowed to spawn great generals.


-----===Credits & Thanks===-----

- Exavier 
	Composite Mod - readme.txt format

- Caspi
	For providing the idea for this mod

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TheLopez


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Registered 6th March 2006

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