A new patch which alters victory conditions and much more.
Highly recommended update if you're using Second Revolution mod.
Second Revolution 2_1.2 Patch Victory and Balance changes Made White House <NukeImmune> set to 1 <iMaxGlobalInstances> for Peacekeepers wonder set to only one set <iDistanceMaintenanceModifier> for Totalitarianism to 0 (from +30) made Manhattan Project buildable for cost 400 made Ideologies stats more "robust" added cultural victory option Changed UN voting values changed AI tech values towards Rebellion and State Capitalism Changed "Ideological victory" to needing 51% to win Canged Domination to 66% to win of area. Changed .ini to reflect new version Map Changes Fixed City Name Spelling errors Moved Cuban Troop placement, so they don't all get nuked first turn Took some units away from USA Changed gamespeed from Normal to Epic Added Well on Rebel oil Added additional oil to Alaska Changed Gamespeed to "Months" Added Cultural Victory 200 turn limit Allowed "speed" selection Please email firstname.lastname@example.org also at CFC: GarretSidzaka
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