ViSa Mega-Modpack 2.0

A huge modpack which was based upon Amra's Modpack. Amra's Modpack contained 25 new civs, 140 new units, 135 Great People, 15 new resources...

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A huge modpack which was based upon Amra's Modpack. Amra's Modpack contained 25 new civs, 140 new units, 135 Great People, 15 new resources & 5 new wonders, 25 new Unique Buildings, First contact dialogue & more city names, many more small mini mods mainly by The Lopez.

This modpack has it all and more...

* 37 buildings , not including unique buildings * over 40 nations * 200+ unique units and classes * Dale's Combat Mod V1.03 * Religious Victory by Rodman49 * Partisan Unit System by GIR * Air Forces Mod by TheLopez * Mercenaries Mod by TheLopez - disabled for now due to MP issues and balance * Tech Leak Mod by Sevo - totally re-wrote code and screens for ViSa * 2 extra civic catagories and 1 more civics to each civic catagory * Most of GIR's Mod Componants * Cultural Influence by TheLopez * Great Doctor Mod by TheLopez * Great Statesman Mod by TheLopez * Plot List Enhancement Mod by 12monkeys * Scrolling Civic Screen * JFort Mod by Jeckel * Great Generals From Barbarian Combat Mod by TheLopez * ViSapedia based on the great work by Sevo * 3 City Radius Mod by RogerBacon ***ViSa added 2 or 3 radius selection in Custom Game screen * Blitz Game Speed - 200 turn game by NeverMind * Random Barb Spearman spawns * Random Barb Navy spawns * Customizable Domestic Advisor Mod by TheLopez * Enhanced Foreign Advisor Mod by TheLopez

A must download ;)

ViSA Modpack 2.10 Patch

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Download 'visa200.rar' (245.44MB)

Readme
ViSa Modpack Team
keldath, mrgenie, TAfirehawk and rockinroger

Latest Patch Version: 2.10

Latest Full Version: 2.00

Designed for Warlords 2.0.8.0
Built on Amra's Modpack v2.0

    If you haven't installed v2.00 as a full and clean install, it is STRONGLY recommended that you delete the entire \Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods\VISA directory and install a fresh, full version of ViSa v2.00 and then the latest patch, which includes all previous patches. Version 2.00 Full includes registry settings that are required by ViSa python files.

    A 'letter' increment in the Patch Build indicates a save game compatible update, whereas a 'number' increment usually means the update is not save game compatible.

    Please play with language set to English as full translations to any other language are not fully supported at this time.


ViSa Installation

    Full Version

       1. This mod is contained in an Automatic Installer, run the EXE (extract from RAR if you chose that download) and follow the directions.
       2. To have the mod load automatically at game startup, edit the CIVILIZATION.INI file in your \My Documents\My Games\Warlords directory. Change the "Mods=0" to "Mods=Mods\VISA".
       3. The Automatic Installer will clear the cache AND the custom assets directories.
       4. Please use Add/Remove Programs option in the Windows Control Panel to remove ViSa to clear the registry keys.


    Patch Update

       1. The latest patch is contained in an EXE and RAR format. Please run the EXE or extract the RAR to the \Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods\VISA directory.
       2. You may need to clear the cache by deleting everything in the C:\Documents and Settings\{YOUR USERNAME}\Application Data\My Games\Warlords\cache before starting the game (highly recommended).

ViSa Highlights

    Amra's Modpack

Description/List of Mods Included
- 25 new civs with animated leaderheads (many with different animations)
- 140 new units including 2nd UU for ALL civs & Ethnically Diverse Units
- 135 new Great People with GP mod art & quotes
- 15 new resources & 5 new Wonders
- 25 new Unique Buildings
- First contact dialogue & more city names
- Full pedia entries (In English when translation not available)
- 5-man formations by anhu for Melee units
- Actual Quotes v3.0 by Willowmound
- Additional Color Values by SimCutie
- Better Ship Scale v1.0 by Elhoim
- Dawn of Man mod v0.2 by TheLopez
- Dead Civ Scoreboard Mod v0.2w by TheLopez
- Enhanced Tech Conquest v0.4.2 by Bhruic & TheLopez
- Ethnically Diverse Units v2.35 by Rabbit, White
- FexFx's Endurance and Marathon speeds
- Great Person Mod with Renamer Mod v1.0 by Patricius
- Mehmed II LH Bug Fix by Thunderfall
- Not Just Another Game Clock Mod v0.3.3w by TheLopez
- Promotion and Trait Mod v0.5 by Zuul
- Real UN Resolutions Names by Rufus T. Firefly
- TechWindow Mod v1c by Roamty
- Unit Allegiance Mod v0.4w by Snaitf & The Lopez
- Unit Statistics Mod v1.42 by Teg_Navanis
- New flags, Era graphics, misc unit skins & roads by various modders
- New techs & Improvements

Gameplay Changes
- Minimum city range increased from 2 to 3
- Tech trading has been moved from Alphabet to Guilds
- Upgrade costs reduced
- Ironclad moves 3 (not 2)
- Transport now has cargo capacity of 5 (instead of 4)
- Animal/Barbarian maximum XP values increased
- Maximum experience on upgrade changed from 10 to 16 allowing the unit to keep an extra promotion
- Aggressive trait gives the Combat promotion to melee, gun, recon, archer & mounted units (as opposed to only melee and firearms)
- Chopping down a Jungle now produces hammers (Third of forest production)
- Scouts can build forts & explore Ancient Temples

ViSa Modpack Additions/Changes

* 37 buildings , not including unique buildings
* over 40 nations
* 200+ unique units and classes
* Dale's Combat Mod V1.03
* Religious Victory by Rodman49
* Partisan Unit System by GIR
* Air Forces Mod by TheLopez
* Mercenaries Mod by TheLopez - disabled for now due to MP issues and balance
* Tech Leak Mod by Sevo - totally re-wrote code and screens for ViSa
* 2 extra civic catagories and 1 more civics to each civic catagory
* Most of GIR's Mod Componants
* Cultural Influence by TheLopez
* Great Doctor Mod by TheLopez
* Great Statesman Mod by TheLopez
* Plot List Enhancement Mod by 12monkeys
* Scrolling Civic Screen
* JFort Mod by Jeckel
* Great Generals From Barbarian Combat Mod by TheLopez
* ViSapedia based on the great work by Sevo
* 3 City Radius Mod by RogerBacon ***ViSa added 2 or 3 radius selection in Custom Game screen
* Blitz Game Speed - 200 turn game by NeverMind
* Random Barb Spearman spawns
* Random Barb Navy spawns
* Customizable Domestic Advisor Mod by TheLopez
* Enhanced Foreign Advisor Mod by TheLopez

ViSa Credits and Thanks

KET, FOR SUPPORTING

DALE - FOR HIS GREAT MOD - NO WORDS ARE NEEDED - WE ALL KNOW THAT HIS WORK IS AMAZING.

We would like to thank all who made this mod possible:

sevo - the maker of the great sevomod

arma - creator of 2uu arma mod - who was our inspiration

gir - special thanks for helping with problems and for his lovely mod - gir mod

fitchn - for the great mod civmore

ganart - for the extended mod

TheLopez - for all the mod additions

Gerikis - for the Multi-Player help

all unit model makers out there - we used a lot of models and we can't remember all - we are sorry and very thankful for them.

THANKS TO MAXRIGA GREAT MOD

A VERY BIG THANKS TO RABBIT WHITE, WOODELF, SEz's nautil, sharick, the conquasts, snafusmiths, and all those we don't know of who brings Civ 4 to a whole other level and game depth for their great units and models.

We thank all the people who helped in reporting bugs to us
just by playing this mod, you are doing us a great help and joy.

And last but not least, thanks to Firaxis for making such a great game and platform to mod.

ViSa Updates

Memory Allocation Error on saving games (AutoSave or Manual) has been reported in multiple mods and multiple threads on CivFanatics. Our recommendation is to not play on any map size greater than LARGE. Other work-around is to change Graphics Settings to Low and disable all Effects. Any other setting changes to reduce save game file size will also help avoid this error. This appears to be a Firaxis save game issue, not any particular mod problem.

SmartMap can cause errors in the two new Civic Categories (Education and Health Care). The default civic in those two categories sometimes is not selected on game startup. This also can happen on a 'normal' map immediately after SmartMap is used. Our recommendation is to not play with SmartMap.

Languages besides English can cause errors throughout the game. Our recommendation is to play ViSa in English only.

ATI Video Cards can cause numerous problems with this mod and vanilla Civ as well. Our recommendation is for all ATI people to download the latest video drivers without Catalyst.

Upgrading from version before ViSa v2.00 Registry Key Fix can be downloaded and double-clicked anywhere to set the proper registry keys for ViSa. Download this and apply it (by double klicking it) from any place, if you have installed both Warlords and ViSa to standard directories. If you didn't choose default installations (We assume in this case that you know what you are doing), please proceed with the following rules.
Only take these steps if you're NOT using default directories:
open the "ViSa-210-regkey-fix.reg" with your windows Notepad
change the "AppDir"=""C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods\ViSa" to the proper directory you used for your personal installation.

Note: it is highly recommended that you reinstall warlords and civ to the default directories "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords" on your computer.

Enabling DCM Ranged Bombardment AFTER starting a game is possible thanks to the directions of chipper_30:
1) Go in WorldBuilder
2) Save it
3) Edit it with a text editor and add Option=GAMEOPTION_DCM_BOMBARD in the options
4) Reload it and continue your game

ViSa Future Changes

    ViSa Modpack Team List

* Genetic Era for Warlords
* Additional Civic Category
* Inquisition Mod
New Netherlands Mod
* Multi-Building Unit Requirement Mod
* Building Heal Rate Mod
* Building Civic Prereqs Mod
* Resource Tech Research Modifier Mod
* Upgradeable Buildings Mod
* Enhanced Warlord Unit
National Security Agency National Wonder to reduce Tech Leak
Roads and Lands
* Update to New Air Forces Mod to v0.2w
Replaced by Unit Mod by TheLopez
* Update Specialist Stacker Mod to v0.8.1w - part of Great Statesman and Great Doctor Mods

Player Request List

Mercenaries Mod fixed
My Multiplayer Military Mod
MAD System fixed
* Unit Balancing
SmartMap update/fix
* Furious attitude of some leaders with no negative points
* Secret Tech Mod
Manhattan Project to national wonder
* Plant Forest worker ability at Paper
* Mastery Victory
Revolution Mod
* Armenia Civ
* Blake's new AI by Blake
Variable Wonder Cost formula

Items with a * are anticipated to be in next patch.

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ViSa Modpack Team


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Registered 20th November 2006

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