ViSa Modpack 2.10 Patch

This patch makes ViSa Mod compatible with the latest Warlords Patch.We've reprogrammed alot of the routines (xml, python, SDK) fr...

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This patch makes ViSa Mod compatible with the latest Warlords Patch.

We've reprogrammed alot of the routines (xml, python, SDK) from the original modders to make them as dynamical as possible. We can't check everything of course, but you can notify us if we forgot to change some static path defination into dynamic.

please, to ensure compatibility do not change any names neither from the mod directory nor from the files inside, settings are done through the windows registry! If you don't know what you are doing, you shouldn't touch this area!

with kind regards, Keldath, Mrgenie, TAfirehawk, and Rockinroger

ViSa Modpack 2.0

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Download 'visav1_2patch2_1.rar' (3.64MB)

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@All rights reserved, Keldath & Mrgenie & TAFirehawk & Rockinroger

ViSa Version 2.10: 11/10/2006 (USA) - 10/11/2006 (World)




We've reprogrammed alot of the routines (xml, python, SDK) from the original modders to make them as 
dynamical as possible. We can't check everything of course, but you can notify us if we 
forgot to change some static path defination into dynamic.


please, to ensure compatibility do not change any names neither from the mod directory nor from the files inside,
settings are done through the windows registry! If you don't know what you are doing, you shouldn't touch this
area!

with kind regards, Keldath, Mrgenie, TAfirehawk, and Rockinroger

you can contact us at:
http://keldath.family-veldman.com
http://forums.civfanatics.com/showthread.php?t=188624



P.S.
Many and great thanks to all the great modders supplying the Civ community with their codes, arts, sounds,
as well as the Firaxis team who made the use of these mods possible.
--------------------------------------------------------------
Version 2.10          -----------            11/10/2006 (USA) - 10/11/2006 (World)

XML:
ADD	Blitz game speed by NeverMind - 200 turn game

FIX	Barbarians can spawn Spearman, Galley, Trireme, Galleon, Caravel in Fog of War
FIX	National Wonders in a city limit changed from 2 to 4

PYTHON + SDK:
FIX	Dales combat mod, ranged attack now shown on the screen
FIX 	Some Unit statistics random Python errors are handled properly
FIX	CTD occuring with Extended City Radius option enabled
FIX	Great Doctor SDK code causing wrong health values
FIX	Improvements outside Borders issue in the SDK improved
FIX	Several random fixes in the SDK
FIX	Roman Roads now working properly for 3 City Radius and 2 City Radius
FIX 	City Razing option now working properly
FIX	Units are now displayed in the cityscreen
FIX	Dawn of Man screen

ADD	Advanced Foreign Advisor, F4 screen
ADD 	Advanced Domestic Advisor, F1 screen


--------------------------------------------------------------
Version 2.00          -----------            11/02/2006 (USA) - 02/11/2006 (World)
***Compatible with Warlords Patch v2.08***

XML:
ADD	v2.08 Kublai Khan sound
ADD	v2.08 Walls bombard defense 25
ADD	v2.08 Castle bombard defense 25
ADD	v2.08 Factory Organized Trait
ADD	v2.08 Library Creative Trait
ADD	v2.08 All Religious Shrines get immunity to nukes
ADD	v2.08 Military Academy pre-req tech of Education
ADD	v2.08 Military Academy gives 3 culture
ADD	v2.08 4 Celtic city names
ADD	v2.08 Barbarians can build Spearman
ADD	v2.08 Railroad +1 shield bonus for Quary
ADD	v2.08 Guerilla 3 promotion withdrawal chance 30
ADD	v2.08 Navigation 2 promotion requires Flanking 1
ADD	v2.08 Aztec Jaguar free woodsman 1 promotion
ADD	Barbarians can build Trireme, Caravel, and Galleon
ADD	Currency prereq tech Alphabet

FIX	v2.08 Barbarian leader art button
FIX	v2.08 Kublai Khan art swapped with Qin Shi Huang
FIX	v2.08 Diplo Music volume reductions
FIX	v2.08 Yawn_Vox_Low 3D sound
FIX	v2.08 Collateral and March sound - 2 files obsolete in VISA\Assets\Sounds folder
FIX	v2.08 Walls obsolete with Rifling
FIX	v2.08 Spanish Citadel (castle) Siege experience increased to 5 from 2
FIX	v2.08 Colosseum cost reduced from 120 to 80
FIX	v2.08 American Mall Commerce changed from 10 to 20
FIX	v2.08 Stonehenge, Great Wall and Oracle no longer available in Classical start
FIX	v2.08 Military Academy increased military production from 25 to 50
FIX	v2.08 Great Wall chance of Great Engineer reduced from 2 to 1
FIX	v2.08 Expansive Trait health reduced from 3 to 2
FIX	v2.08 AI tweaks
FIX	v2.08 Bureaucracy upkeep increased from medium to high
FIX	v2.08 Louis diplo text
FIX	v2.08 Masonry religion flavor increased from 1 to 8
FIX	v2.08 Leadership promotion experience increased from 50 to 100
FIX	v2.08 Aztec Jaguar jungle defense bonus removed and strength reduced from 4 to 3
FIX	v2.08 Celtic Gallic Warrior required resources changed from iron to iron or copper
FIX	v2.08 Axeman power increased from 2 to 3
FIX	v2.08 Zulu Impi power increased from 2 to 3
FIX	v2.08 Ottoman Janissary power increased from 6 to 8
FIX	v2.08 Carthage Numidian Cavalry power increased from 3 to 4
FIX	v2.08 Korean Hwacha power increased from 3 to 4
FIX	v2.08 Trebuchet cost increased from 60 to 80
FIX	v2.08 Tank text
FIX	v2.08 Unit withdrawl probability short text
FIX	v2.08 Specialists pedia text
FIX	v2.08 Stonehenge strategy text
FIX	Barbarians can no longer build the Great Wall
FIX	Hannibal ancient diplo music
FIX	All Monuments obsolete moved to Philosophy to match Stonehenge move from v1.4
FIX	King Tut's Guard name typo
FIX	Slavery strategy typo
FIX	Blood Skinner upgrade to Rifleman
FIX	Maria Theresa of Austria diplo music
FIX	Fort Knox commerce per specialist reduced from 2 to 1
FIX	City radius and plotsize resized for 3 city radius option on 1024x768 resolution

PYTHON + SDK:
ADD 	Added to handle newline in SDK instead of sevo's python code..SDK is safer and faster 
ADD	Option to enable the always war in the INI
ADD	Option to set the Max Experience Level granted by your Military Academy

FIX 	Lower left corner info pane now properly dissappears when you move away your mouse from the unit/stack
FIX	Python error Pedia leaderheads, removed the code from sevo(buggy code), moved it to SDK solution
FIX	Great Statesman and Great Doctor showing pink has been fixed temporarily showing the light bulb
FIX 	Python now looks for Regkey's set by ViSa Installer
FIX 	Optimalization of the Great Person Routines
FIX 	ViSapedia now correctly updates to the proper ViSa Modpack Version

--------------------------------------------------------------
Version 1.50          -----------            10/27/2006 (USA) - 27/10/2006 (World)

XML:
FIX	Tech requirement for Art Museum and Sciend Museum - only buildable by Great Person
FIX	City screen distance has been enlarged by 15% to incorporate the 3radius within the view area
FIX	City Guard Trebuchet build icon
FIX	Diplomacy Music
FIX	Oil trade tech moved from Combustion to Refining
FIX	Fort Knox cost increased from 750 to 1250
FIX	National Water Park properly named
FIX	Sid's Tips for Alphabet, Mausoleum of Halicarnassus, Flavian Amphitheater, Angkor Wat, Temple of Artemis,
	The Art	of Artillery, Military Strategies and Tactics, Broadway, Castle, Chichen Itza, Coal Plant, Crusade,
	Courthouse, Forge, Natural Gas Plant, Globe Theater, Granary, Great Library, Great Palace, Grocer,
	Gutenberg's Print Shop, Hanging Gardens and Harbor
FIX	Carthage War Elephant pedia typo
FIX	Spear Horseman cost reduced from 120 to 100, upgrade to Cavalry, removed attack bonus against Infantry
	and requires Guild tech.
FIX	Castle obsolete tech moved from Economics to Flight
FIX	Natural Gas reveal tech moved from Combustion to Physics, trade/enable tech unchanged at Combustion
FIX	Pyramids obsolete tech moved from Education to Democracy

PYTHON + SDK:
ADD	City Radius is now optional extendable to 3 in the custom game, 2 is default - based on work from RogerBacon

FIX 	Natural Religion Spread Ini setting enabled by SDK
FIX 	Plotlist buttons should now appear and disappear properly
FIX	Great Person Splash Screen True/False in INI file works properly
FIX	Turned off Super Specialist Stacking in INI file by default


--------------------------------------------------------------
Version 1.4          -----------            10/19/2006 (USA) - 19/10/2006 (World)

XML:
FIX	Pyramid cost increased and made obsolete with Education
FIX	Sphinx obsolete moved back to Divine Right
FIX	Stonehenge obsolete moved forward to Philosophy and cost increased to 180
FIX	Marco Polo's Embassy obsolete moved forward to Combustion
FIX	Hippodrome prereq moved to War Art
FIX	Art Museum now only buildable by Great Artist
FIX	Science Museum now only buildable by Great Statesman
FIX	Great Doctor points from (2) Red Cross, (2) Hanging Gardens, (2) Universal Suffrage, (2) Cure for Cancer
FIX	Bronze Cannon strength reduced to 10 and movement increased to 2
FIX	Monarchy now requires War Art instead of OR condition
FIX	Music now requires Literature instead of OR condition
FIX	Gunpowder removed Education as prereq and now requires Engineering
FIX	Divine Right now requires Philosophy instead of OR condition
FIX	Aeronautics double listing of Leads To: Flight
FIX	Oil reveal and trade moved to Combustion tech
FIX	Typos in Tech Leak windows
FIX	Theodosian Walls no longer go obsolete
FIX	Alphabetized Civs and Leaders in Custom Game Screen pull-downs
FIX	Ivory trade moved to Animal Husbandry, reveal still at Hunting
FIX	Sid's Tips for Mausoleum of Halicarnassus, Commodity Exchange, Masonic Hall, Botanical Garden, Superhighway,
	Ranch, Networks tech, Tallest Building, Sewer System, Hippodrome and Flavian Amphitheater
FIX	Pacal II's typo
FIX	Hector initial greeting quote
FIX	Milstar Satelite no longer upgrades to Explorer
FIX	Reduced City Guard Trebuchet art size
FIX	All Civs will start with proper Education and Health Care Civics
FIX	Civilopedia text changed to ViSapedia

PYTHON + SDK:
ADD	Real forts with ZoC and Promotion system
ADD	VisaPedia (SevoPedia)
ADD	Unitsupgrade pedia addition
ADD	PromotionTree Pedia addition
ADD	Option to enable/disabled the "Great Person Splash screen" in the INI
ADD	Splash screen upon first technology Lead/Recieve by trade routes
ADD 	INI setting to turn on/off allegiance of animals
ADD	Set the minimum city distance in the INI
ADD	3 Static movies for "Marco Polo, Adam Smith, Fort Knox"
ADD 	Great Generals From Barbarian Combat Mod
ADD 	Natural Spread of Religion number is now in the INI
ADD 	Info when moving mouse over the plot list buttons

FIX	VisaPedia unitstats out of border
FIX	Great Person using random name generator showing pink screen
FIX 	Rewritten code for the Military Academy, units granted will be upgraded to the latest techs
FIX 	Some plotlist button enhancement buttons not resetted properly
FIX	Preventing exception for python reloading
FIX 	Issue with the plot list button mod and the unit statistics mod


--------------------------------------------------------------
Version 1.3          -----------            10/13/2006 (USA) - 13/10/2006 (World)

Complete re-edited civic screen to scroll
Cultural Influences Mod by TheLopez added
Great Doctor Mod by TheLopez added
Great Statesman Mod by TheLopez added
Not Just Another Game Clock Mod fixed
Regular Stock Exchange now buildable
Artillery now upgrades to Howitzer
Building and Unit descriptions fixed thanks to Alondin
Moved Uranium access to Reveal point, Physics
Roman Road cost decreased
Marco Polo Embassy cost increased
Sphinx cost increased
Mausoleum of Halicarnassus cost reduced
New SDK files "VISA_DLL_SOURCECODE_2006_October_11.exe"
Several python fixes to the Tech Leak messages
Tech Leak button double-click fixed
Some xml tags edited - related to changed civic screen


--------------------------------------------------------------
Version 1.2b         -----------            10/07/2006 (USA) - 07/10/2006 (World)

Fixed GreatPerson Art, is savegame compatible with version 1.20a


--------------------------------------------------------------
Version 1.2a         -----------            10/07/2006 (USA) - 07/10/2006 (World)

Plot List Enhancement Mod by 12monkeys added
Few minor python tweaks
Savegame compatible with version 1.20


--------------------------------------------------------------
Version 1.2          -----------            10/06/2006 (USA) - 06/10/2006 (World)

new units: 
Siege Gun
Artillery CG
Praetorian Regiment
Trebuchet CG

enabled some options of the GIR mod, including new routines

fixed bug in the python name generation routine

fixed bug in the Cityguard improvement python

added ini setting to choose true "always war"

fixed free experience class reference to warlords compatible

fixed wrong pictures Art Of War and Military Tactics in the Civpedia

fixed unitstats button beeing permanent on the screen.

rewrote the complete sevo techleak routine

techscreen rearrangement

new civilization added

more new units

extra building

new leader

varius bugreports

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ViSa Modpack Team


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Registered 20th November 2006

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