Water Animals mod

This mod basically enables animals to be automatically spawned in oceans if they have their feature or terrain native values set correctly....

Download

Uploading...
Do not refresh or leave this page!

File Description

This mod basically enables animals to be automatically spawned in oceans if they have their feature or terrain native values set correctly. So for instance if a water animal should trawl through ocean and water plots then the terrain native should be set in the unit definition.

Read More

Download 'water_animals_mod_v0.1w.zip' (1.3MB)

Readme
Water Animals Mod v0.1w
By: TheLopez

Patch Compatibility: Warlords v2.0.0.0
MP Compatible: ?

Description:
This mod basically enables animals to be automatically spawned in oceans if 
they have their feature or terrain native values set correctly. So for instance 
if a water animal should trawl through ocean and water plots then the terrain 
native should be set in the unit definition like this:
			<TerrainNatives>
				<TerrainNative>
					<TerrainType>TERRAIN_OCEAN</TerrainType>
					<bTerrainNative>1</bTerrainNative>
				</TerrainNative>
				<TerrainNative>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrainNative>1</bTerrainNative>
				</TerrainNative>
			</TerrainNatives>
As an example I have included Chalid's newly introduced Kraken.


Installation Instructions:

1) Unzip this into the "warlords_install_folder\Mods" folder. 
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Water Animals Mod
4) Load the game. 
5) Then play as normal. 


-----Game Play-----

- Allows water animals to be automatically spawned by the game.


-----Units-----

Kraken:
- Strength: 12
- Movement: 5
	

-----Notes to Modmakers-----

If you want to use the Water Animals Mod in your mod I have tried to make 
things as easy as possible for you. In the XML files modified sections are 
enclosed by:
<!--                   -->
<!-- Water Animals Mod Start -->
<!--                   -->
and
<!--                   -->
<!-- Water Animals Mod End   -->
<!--                   -->

In the SDK files I have added // < Water Animals Mod Start > and 
// < Water Animals Mod End  > in all of the places that I have made changes to 
the original files. 


-----Version Information-----
 
-----v0.1w------

- Updated all code to be compatible with Warlords v2.0.0.0


-----v0.1------

- Setup Water Animals Mod infrastructure

- Added Chalids Kraken unit

- Updated the DLL to allow water animals to be spawned like every other animal


-----===Credits & Thanks===-----

- Exavier 
	Composite Mod - readme.txt format

- Chalid
	For providing an excellent water animal.

Read More

Comments on this File

There are no comments yet. Be the first!

TheLopez


50 XP


Registered 6th March 2006

69 Files Uploaded

Share This File
Embed File