Patch Attack: RA3 1.06 and KW 1.02 released!

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After having it announced some days ago, EA added both the Kane's Wrath 1.02- and the Red Alert 3 1.06 patch on their servers. The RA3 patch addresses automatching, which should be lightning-fast now (5-15 seconds instead of half hours) and a crane bug, the KW patch numerous fixes you can read at the end of this post. Either apply it it via auto-patch-updater (smaller sizes) or by downloading the separate executable. For those who already applied the 1.06 beta patch (RA3), no update is needed!

RA3 patch (English): clicky

KW patch (English): click

Have fun pwning noobs!

Kane's Wrath 1.02 changelog:

================================================================== Command & Conquerâ„¢ 3: Kane's Wrath Version 1.02 Patch Notes

This patch brought to you by the C&C Live Team, EALA ==================================================================

This patch for Command & Conquerâ„¢ 3 Kane's Wrath fixes several bugs and makes gameplay and slight economic balance changes across all nine factions.

Bug fixes:

· Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.

· Beacons once again work for subfactions

· GDI Slingshot and Shatterer icons swapped at the Reclamator Hub to mirror the War Factory

· Watch tower will now correctly autotarget units at maximum range

· ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for Transport

· Sonic fencing will no longer disappear from the armory when healing infantry

· Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight

· Decoy specters will no longer do damage if the decoy dies while the shell is in flight

· Specters will no longer damage airborne units

· Nod Crane can now build the Voice of Kane

· Units will no longer retain the mothership catalyst effect when transported through a wormhole

· Decoy Tripods can no longer EMP

· Fixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower map

Global Conquest:

· Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle

· Strike forces can now have spaces in their names

Global changes:

· Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health.

· All Harvesters: cost reduced to 1600, build time reduced to 16s. This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase.

GDI factions – units

· Guardian Cannon damage increased from 175 to 200

· Hammerhead: range increased from 200 to 300, speed increased from 150 to 160

· ZOCOM Orca: clip size increased to 5

· Rig: unpacked hit points increased from 5000 to 5500

· Rig stealth detection range increased from 200 to 400

· Zone Shatterer overload beam damage increased from 1250 to 1500

· Shatterer and Zone Shatterer: range increased from 325 to 350

· Orca attack duration increased by 50% per shot

· Mobile Repair Transport repair drone leash distance increased from 50 to 100

· Mammoth tank health increased from 10000 to 11500

· Juggernaut: clip reload time reduced from 5s to 3s

· Juggernaut and Behemoth: turret turn rate doubled

· Titan range increased from 300 to 325

GDI Factions – abilities

· Zone Trooper/Zone Raider jumpjets no longer have a small pre-jump delay, flying speed increased

· Sniper Team no longer unstealths when using Bombard

· Sensor pod cost reduced to 100

· APC minefield cost reduced to 300

GDI Factions – upgrades

· Pitbull Mortar: upgrade cost reduced to 1000

· AP Ammo: cost reduced to 2000, build time increased to 60s

· Hardpoints: build time increased to 60s

· Zone Trooper/Raider Scanner Pack: upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s

· Zone Trooper/Raider Autoinjectors: cost reduced to 1000, build time reduced to 30s

· Stratofighter: upgrade cost reduced to 1000, build time reduced to 30s

· Composite Armor: cost reduced to 1500, build time reduced to 45s

· Tiberium Field Suits: cost reduced to 1000, build time reduced to 30s

· Railgun: upgrade cost reduced to 4000

· Adaptive Armor: research cost reduced to 1000

GDI Factions – powers

· Railgun accelerator: rate of fire bonus increased to 200%, cost reduced to 500

· Orbital bombardment: cost reduced to 3000

· Supersonic air attack: cost reduced to 2000

Nod factions – units

· Fanatics: damage increased from 700 to 800, explosion radius increased from 50 to 60

· Attack bike armor versus cannon reduced by 10%

· Black Hand raider buggy stealth detection range increased from 200 to 400

· Obelisk of light cost/build time increased to 2000/20s

· Specter cost/build time increased to 1500/15s

· Shadow team: range increased from 200 to 225, clip reload time reduced by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120

· Reckoner health increased from 2000 to 2200

· Avatar range increased from 350 to 375, commandeered beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200

· Flame tank range increased from 100 to 150

· Awakened are now much more resilient to missile and cannon fire

· Enlightened hit points increased from 600 to 650

· Venom damage, pre- and post-upgrades, increased by 10%

· Vertigo Bomber area effect radius increased from 30 to 40

Nod factions – Abilities

· Disruption pod: cost reduced to 300

· Booby trap: cost decreased to 100

Nod factions – Upgrades

· Tiberium Infusion: cost reduced to 1000, build time increased to 30s

· Laser capacitors: cost reduced to 2500, build time increased to 1:15

· Black disciples: upgrade cost reduced to 1000, build time reduced to 30s

· Tiberium core missiles: cost increased to 2500, build time increased to 1:15

· Super charged particle beam: cost reduced to 3000

· Dozer blades: armor bonus decreased from 25% to 15%

Nod factions – powers

· Cloaking field: damage vs infantry reduced to 400 from 500

· Power signature scan: cost reduced to 300

· Decoy temple: cost reduced to 500

· Redemption power: cost decreased to 750

· Radar Jamming Missile: cost reduced to 300

Scrin factions – units

· Hexapod: ravager addition no longer hits air

· Devourer tank range reduced from 350 to 340

· Corrupter healing reduced by 50%

· Seeker tank armor versus rockets increased 10%, armor versus gun increased 10%

· Planetary Assault Carrier: damage increased from 45 to 55, health of drones increased 10%

· Mechapede: disintegrator segment range increased from 150 to 175

· Mechapede corrupter segment healing reduced by 66%

· Mechapede ravager segment: range increased from 300 to 325

· Shard Walker: cost/build time increased to 800/8s

· Tripod and Reaper Tripod damage increased by 10%

Scrin factions – abilities

· Blink packs have been tuned to feel significantly more responsive

· Ion storm healing increased from 2% to 5%

· Mastermind/Prodigy teleport recharge increased to 20s, no longer works on EMP’d/phased units

· Cultist, prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos

Scrin factions – upgrades

· Advanced articulators: cost reduced to 1000, build time reduced to 30s, speed bonus increased by 10%

· Traveler engines: cost reduced to 1500, speed bonus increased by an additional 10%

· Reaper 17 forcefields: cost reduced to 2000, build time reduced to 60s

· Shard launchers: cost reduced to 2500, build time increased to 1:15

· Plasma Disc launcher: cost and build time reduced to 1500/45s

· Blink Packs: cost/build time reduced to 500/15s

· Forcefield generator: cost reduced to 4000

· Blue shards: cost reduced to 2000, build time increased to 60s

· Attenuated forcefields: build time reduced to 60s

Scrin factions – powers

· Tiberium vibration scan: cost reduced to 300

· Infestation power cost reduced to 1000

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