Red Alert 3: Rock, Paper, Counterpoint

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Published by JohnWE 10 years ago , last updated 11 months ago

 

Not to leave anyone in the dark, I decided to throw in my two cents about Red Alert 3, and why it IS a good game. I explain why Micromanagement, Balance, and Gameplay are superior to all of the previous C&C games. Read here.

Now, on to micromanagement. To say that there is no micromanagement in this game is heresy. If you don't control your units around enemy units, he will target the important ones first and concentrate fire and kill you. If you are facing a larger force, micromanagement and quick strategic decisions can cause you to win the game.

Feel free to tell me exactly what you think! If I'm wrong, let me know. I didn't sugarcoat it, so there's no reason that you have to either.

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