TALON Mod 1.0 released

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The TALON Clan is pleased to announce the first release of the TALON Mod.

The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting.

We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. GDI now have the exclusive use of EMP abilities, and Scrin receive more benefits from their interaction with tiberium. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way. We also wanted to incorporate all the popular features that the community wanted to see in a mod. Things like cloaked disruption towers, radar linked to command posts, avatar upgrades, wall building etc. Then we added a whole lot more fun stuff.

The lines between each faction also seemed a little blurred and play styles didn’t vary much from one to another so we have addressed that as well. So if you’re someone who likes spamming tanks and that’s about it as far as tactics go, you’re gonna hate this mod! But if you’re looking for more strategy and depth in the game you’re in luck!

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