This is a mod that focuses on individual units and how they are played; as opposed to massing units. This is a great mod, it tweeks hp most of all and creates unit caps on units.
Two versions – Standard & Unit cap Defence weapons - HP increased by 25% Walls - First hub must be built in build radius then you can build around your base. Base structures - Some can be garrisoned
MOD info: ----------- Game: Command & Conquer 3 - Tiberium Wars 1.09 MOD Name: Assist Gametypes: Skirmish Multiplayer MOD Designer: Desecrator Version: 1.3 Shortcut Instructions: ------------------------ Add: -modConfig "C:Documents and SettingsUserMy DocumentsCommand & Conquer 3 Tiberium WarsmodsAssistAssist_1.0.skudef" to the target line in your C&C3 shortcut, then run. Just remember where it says "User" put your username. If you are still having trouble with the shortcut look in the mod install folder, you will fine an example picture. Description: -------------- Most of the changes are done to help with irritations. E.g. The building repair drones. Now you don't have to worry about the small attacks on your buildings and defence weapon. Changes 1.3: -------------- GDI: ------ Structures: ------------- Garrison - Power Plant, Refinery, Command Post, Space Command Uplink, Crane, Outpost, EMP Station, Ion Cannon Control Center Watch Tower - HP 3000 was 2400 Golum Cannon - HP 5000 was 4000 AA Battery - HP 8750 was 7000 Defensive Tower - HP 6250 was 5000 Sonic Emitter - HP 8750 was 7000 Crane – Removed Sonic Emitter and Defensive Tower EMP Station - Allows the use of an EMP strike Units: -------- Orca - Minigun same as Venom, 1 Rocket fired every 1.5s no return Engineer - Heals surounding units APC - Removed extra transport slot Hovercraft - Infantry transport vehicle Mammoth - Has 1 Repair Drone Unit Caps - 24 Rifle Squads, 24 Missile Squads, 12 Engineers, 12 Grenade Squads, 12 Sniper Squads, 8 Zone Trooper Squads 12 APC, 12 Pitbulls, 12 Harvesters, 8 Predator Tanks, 8 Rigs, 8 MCVs, 6 Mammoths, 6 Juggernaughts, 2 Hovercrafts 16 Orcas, 16 Firehawks NOD: ------ Structures: ------------- Garrison - Power Plant, Refinery, Operations Center, Tiberium Chemical Plant, Crane, Outpost, Temple Of NOD Shredder Turret Hub - HP 4500 was 3600 Shredder Turret - HP 1250 was 1000 Laser Cannon Hub - HP 4500 was 3600 Laser Cannon - HP 1250 was 1000 Rocket Bunker Hub - HP 8750 was 7000 Rocket Bunker - HP 1250 was 1000 Obelisk - HP 9375 was 7500 Crane – Removed Obelisk Units: -------- Commando - Fixed stealth while moving. Beam Cannon - Stealthed while moving, range 600 was 550 Saboteur - Heals surounding units Unit Caps - 24 Militant Squads, 24 Rocket Squads, 12 Saboteur, 12 Fanatic Squads, 12 Black Hand Squads, 8 Shadow Squads 12 Attack Bikes, 12 Raider Buggies, 12 Harvesters, 8 Scorpion Tanks, 8 MCVs, 4 Flame Tanks, 8 Stealth Tanks, 6 Beam Cannons, 4 Avatars, 4 Avatar Mk. II, 2 Armoured Transports 16 Venoms, 16 Vertigo Bombers Scrin: -------- Structures: ------------- Garrison - Reactor, Extractor, Nerve Center, Stasis Chamber, Signal Transmitter, Foundry, Outpost, Rift Generator Buzzer Hive - HP 2000 was 1600 Photon Cannon - HP 5000 was 4000 Plasma Missile Battery - HP 8750 was 7000 Mind Control Crystal - HP 6250 was 5000 Storm Column - HP 8000 was 6400 Foundry – Removed Storm Column and Mind Control Crystal Units: -------- AM speed reduced to 50 was 80 Harvester - Added combine ability Assimilator - Heals surounding units Unit Caps - 34 Buzzers Squad, 34 Disintegrators Squad, 12 Assimilator, 12 Shock Trooper Squad 12 Gun Walkers, 12 Seeker Tanks, 12 Harvesters, 8 Devourers, 8 Corrupters, 6 Annihilator Tripods 8 Storm Riders, 8 MCVs, 4 Planetary Assault Carriers, 4 Devastator Warships All: ---- Repair Vehicles - do not repair Infantry Crates - Used to give half the amount Walls - First hub must be built in build radius then you can build around your base. Wall Hubs - Added Repair Drone to each one Thanks To: ------------ My wife for understanding my gaming needs. Overmind @ forums.ea.com for helping with the Liquid Tiberium Truck Golan @ CNCMods.net for the Avatar upgrade codes. Hawk @ talonclan.com for ideas and suggestion. Contact: ---------- For any faults or ideas contact me at: [email protected] [email protected] Copyright / Permissions / Distribution: ----------------------------------------- As this MOD is freeware you are permitted to distribute this archive subject to the following conditions, - The archive must be distributed without modification to the contents of the archive. Redistributing this archive with any files added, removed or modified is prohibited. - The inclusion of any individual file from this archive in another archive without the prior permission of the author is prohibited.
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