You can now create more than one GDI commando.
Mammoth is now harder to kill.
GDI Barracks comes with Two Watch Tower defences.
Ion Cannon's Reload time has been set to 2.5 minutes.
Growth Accelerators now only take 5 seconds to construct and does much more acceleration.
Allies can now build from Allied Cranes.
All MCV's have had their build radius enlarged.
GDI and NOD MCVs no longer have radar, you must now build the respectable radar structure inorder to obtain it.
Vipers now take less time to be created.
Final Tier Units have been removed from the starting units list.
C&C Retarded (v1.5) Created Entirely by TheGunrun. http://www.CNCRetarded.com Powered by Pinoy! -This mod is intended for use for C&C Tiberium Wars- Tested using latest version of C&C Tiberium Wars | Kane Edition (v1.08) without problems. /././././././././././././././././ Long Live Westwood Forever..Long Live C&C! \.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\ Copyright September 8, 2007: E-Mail me @ email@example.com ================================================== Requirements: C&C3: Tiberium Wars (Kane Edition works too) | patch v1.07 or higher Installation: Extract the retarded1 folder from the .zip file into your "My Documents\Command & Conquer 3 Tiberium Wars\mods" directory. This is the directory for me: "C:\Documents and Settings\Administrator\My Documents\Command & Conquer 3 Tiberium Wars\mods" Note: The "mods" directory might have to be created. How to play: Go into your C&C3's Control Center and click on Game Browser. Click on the 'Mods' tab and double click on 'C&C Retarded' from the list of mods. Uninstallation: Delete the Files you extracted. ================================================== FAQ's Answers: Yes, the mod is balanced. The mod is much more fun human vs human, rather than human vs AI. It works on Kane Edition. You can do multiplayer if all players have this version of the mod installed. To get to the control center: (on Windows XP) Start > All Programs > Electronic Arts > Command & Conquer 3 Tiberium Wars > Command & Conquer 3 Tiberium Wars Control Center I am still working on the mod. Don't expect any of my releases to be my last any time soon. If you think I should change something, contact me via msn, email or comment on my site. ================================================== Changes/Features 1.6: You can now create more than one GDI commando. Mammoth is now harder to kill. GDI Barracks comes with Two Watch Tower defences. Ion Cannon's Reload time has been set to 2.5 minutes. Growth Accelerators now only take 5 seconds to construct and does much more acceleration. Allies can now build from Allied Cranes. All MCV's have had their build radius enlarged. GDI and NOD MCVs no longer have radar, you must now build the respectible radar structure inorder to obtain it. Vipers now take less time to be created. ================================================== Changes/Features 1.5: The crater left by the Nuke and Liquid Tiberium bomb has been enlarged. New Music has been added. Tiberium Spikes now give $69 a second. Nod Militia has been replaced with Nod Soldiers. GDI Rigs have been made faster. Juggernaught now builds as fast as mammoth tanks. MCVs when undeployed now have some build radius around it. GDI MCV now has 1.5 times as much health. To deal with early mcv rushing I've changed all the starting units to now include one final tier vehicle. GDI - Mammoth Nod - Avatar Scrin - Tripod Mutant Squads now are beastly. Nod Shadow team's explosives now cause twice as much damage. Scrin Signal Transmitter now takes away all fog of war to the player that has it. ================================================== Changes/Features: Scrin's anti air base defense now fires continuously. Beam Cannons fire at faster rate than before. Unholy Alliance faction has been added, all three sides all at once. (No AI compatiblity) Jobbers now instant kill infantry. Every Faction now comes with starting units: GDI- Surveyor Rifle Soldier Squad Preditor Tank Pitbull Nod- Emissary Militant Squad Stealth Tank Scorpian Tank Scrin- Explorer Jobbers Gun Walker Seeker Tank Tiberium Recycling System: All Factions will be able to recycle unneeded tiberium and place it back onto any field for their allies to harvest. These recycled packages will come in the form of 500, 1000, 5000 and 10000 value crystal formations. Each package will cost 10% more than you will get from re-harvesting them. (e.g. a crystal formation that will yield 500 when harvested will cost 550 to place, a 1000 will cost 1100 to place, etc) These recycled crystals formations will be buildable under the support structures tab. EA Logo movie replaced with mine. Mammoth tanks are now faster and take less time to construct. GDI snipers always one shot kill. Zone troopers train much faster. The GDI AA gun turrets have had their damage doubled. The reload time on guardian cannons are now faster and more powerful. The nuclear missile has been made even stronger and causes some map wide damage. GDI APC can now hold 2 different infantry squads. Rift has been enlarged. Lightning Spikes now come with an Ion Storm and only take a minute to reload. All Refineries will give you $500 every 12 seconds. Cranes can now construct all base defense structures. Cranes can now construct cranes. Cranes give you as much build space as the Mini MCVs. GDI harvesters can now acquire the railgun upgrade. Scrin Harvesters move twice as fast. Scrin Growth Accelerators now multiply tib growth by 2.5 Nod Harvesters no longer unstealth while docking at its refinery. Mini MCVs deploy in half the normal time. All Nod hub defenses have 5 defenses per hub. Orcas now are like venoms. They no longer require the airfield to re-equip and such. The Rig now has more health and costs less. Juggernauts deal twice as much damage. The Venom has been renamed to the "Viper". Vipers cause more damage than the original Venom. Buzzers have been renamed to "Jobbers" Jobbers can now do a nice deal of damage to vehicles and structures. Jobbers always die with one hit. Buzzer Hives have been renamed to Jobber Hives and how contain 14 jobbers per hive. The Swarm has been replaced with "Jobber Spam" - 10 Units (Instead of 7) Orcas can attack other air units now. Shadow teams one hit kill all infantry. Black Hands cause more damage. New Menu Music. Obelisks can fire at aircraft now. Zone Troopers can now fire at aircraft. Riflemen when using their dig-in ability now create a watchtower dig-in hybrid. Avatars are now more powerful. They can also fire while moving and at aircraft. Riflemen when using their dig-in ability now create a watchtower dig-in hybrid. Engineers are now twice as hard to kill and run 1.3 times faster. Nod and GDI Engineers now come with 3 repair drones. There are two new colors, Burgundy and Winter. The Temple of Nod now comes with 5 complimentary obelisks of light. The Temple of Nod's health has been multiplied by 2. Nod Nuke Takes 10 minutes to ready up. The Nod Nuke's damage radius has been multiplyed by 3. The Rift now lasts 30 seconds. Tripods can now attack air units. Seed Tiberium has been replaced with Seed Avatars. Seed Avatars deploys 3 new kinds of Avatars (MK2) that have a beam that can turn any vehicle into an avatar mk1. The Nod Operations Center and GDI Command Post now act as the radar building when a construction yard is not present. Grenaders now cost 200 and take 3 seconds to build. Beam Cannons now cost 700 and take 4 seconds to build. Fanatics now cost 200 and take 3 seconds to build. Walls have been added. All of Scrin's Hover units can now move over water. Scrin MCVs now flys much higher. All Scrin vehicles can now scale cliffs. Mammoth Tanks are stronger. Disruption Tower is now stealthed. The Liquid Tiberium Bomb has been added as a GDI weapon at the Space Command Uplink Building. ================================================== Contact me: Site: http://www.CNCRetarded.com Email: firstname.lastname@example.org ================================================== WATCH EPILEPTIC GAMING LIVE EVERY WEEKDAY @ 7PM EST / 4PM PST http://www.EpilepticGaming.com "News, Reviews, & Interviews Raw & Uncut... the way you want it..."
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