C&C Retarded v0.03

Yet another Update of C&C Retarded by me, TheGunrun. Expect many more of these. :D

Changes 0.03:

Nod and GDI Engineers now co...

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File Description

Yet another Update of C&C Retarded by me, TheGunrun. Expect many more of these. :D

Changes 0.03:

Nod and GDI Engineers now come equipt with 3 repair drones.

Engineers are now twice as hard to kill and run 1.3 times faster.

Avatars are now more powerful. They can also fire while moving and fire at aircraft now.

Riflemen when using their dig-in ability now create a watchtower dig-in hybrid.

Two new colors, Burgundy and Winter.

Zone Troopers can now fire at aircraft.

Obelisks can fire at aircraft now.

New Menu Music.

Black Hands are much more effective.

Shadow teams one hit kill all infantry.

Orcas can attack other air units now.

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Download 'cc_retarded_v0.03.zip' (532KB)

Readme
C&C Retarded (v0.03)

Read-me & Mod by TheGunrun.

http://www.CNCRetarded.com

Powered by Pinoy!

-This mod is intended for use for C&C Tiberium Wars ONLY-

Tested using latest version of C&C Tiberium Wars 

(v1.08) without problems.

/././././././././././././././././
Long Live Westwood
Forever..Long Live C&C!
\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\

Copyright August 30, 2007:

E-Mail me @ [email protected]

==================================================
Requirements:
C&C3: Tiberium Wars (Kane Edition works too) | patch v1.07 or higher

Installation:
Extract the retarded1 folder from the .zip file into your "My Documents\Command & Conquer 3 Tiberium Wars\mods" directory.

This is the directory for me: "C:\Documents and Settings\Administrator\My Documents\Command & Conquer 3 Tiberium Wars\mods"

How to play:
Go into your C&C3's Control Center and click on Game Browser.
Click on the 'Mods' tab and double click on 'C&C Retarded' from the list of mods.

Uninstallation:
Delete the Files you extracted.


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Changes 0.03:

Two new colors, Burgundy and Winter.

Nod and GDI Engineers now come equipt with 3 repair drones.

Engineers are now twice as hard to kill and run 1.3 times faster.

Avatars are now more powerful. They can also fire while moving and fire at aircraft now.

Riflemen when using their dig-in ability now create a watchtower dig-in hybrid.

Zone Troopers can now fire at aircraft.

Obelisks can fire at aircraft now.

New Menu Music.

Black Hands are much more effective.

Shadow teams one hit kill all infantry.

Orcas can attack other air units now.

==================================================
Changes 0.02:

All Nod defenses now have 5 defenses per hub!

Orcas now are like venoms. They no longer require the airfield to re-equip and such.

The Rig now has more health and costs less.

Juggernauts deal twice as much damage.

The Venom has been renamed to the "Viper"

Vipers cause a little more damage.

Buzzers have been renamed to "Jobbers"

Jobbers can now do a nice deal of damage to vehicles and structures.

Jobbers always die with one hit.

Buzzer Hives have been renamed to Jobber Hives and how contain 14 jobbers per hive.

The Swarm has been replaced with "Jobber Spam" - 10 Units (Instead of 7)

Mini MCVs deploy in half the time it takes.

Nod Harvesters no longer unstealth while docking at its refinery.

Scrin Growth Accelerators now multiply tib growth by 2.5

Scrin Harvesters move twice as fast.

GDI harvesters can now acquire the railgun upgrade.
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Changes 0.01:

All Refineries will give you $500 every 12 seconds.

Cranes can now once again be able to construct base defense structures.

Cranes can now make more cranes.

Cranes now give you as much build space as the Mini MCVs.

==================================================
Contact me:

Site:
http://www.CNCRetarded.com

Email:
[email protected]

==================================================
Affiliates:
http://cnc-files.com
http://cncden.com

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Best One Hour Gaming Show on the Internet:
http://epilepticgaming.com

Best Web Browser based game on the Internet:
http://KingdomofLoathing.com

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TheGunrun


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Registered 5th December 2005

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