C&C Retarded v0.04

Update: In order to run this mod, your settings must be set to medium or higher. Having your settings on low will cause the mod not to fu...

Download

Uploading...
Do not refresh or leave this page!

File Description

Update: In order to run this mod, your settings must be set to medium or higher. Having your settings on low will cause the mod not to function. This issue will be fixed with 0.05. Sorry for the inconvenience.

Another Mod Update!

Changes 0.04:

Seed Tiberium has been replaced with Seed Avatars.

Avatars have a new weapon that can turn any vehicle it fire at into a Rogue Avatar, that can turn other vehicles into other Rogue Avatars, ect...

Tripods can now attack air units.

The Rift now lasts 30 seconds.

The Nuke's damage radius has been multiplied by 3.

Nuke Takes 10 minutes to ready up.

The Temple of Nod's health has been multiplied by 2.

The Temple of Nod now comes with 5 complimentary obelisks of light.

Read More

Readme
C&C Retarded (v0.04)

Read-me & Mod by TheGunrun.

http://www.CNCRetarded.com

Powered by Pinoy!

-This mod is intended for use for C&C Tiberium Wars ONLY-

Tested using latest version of C&C Tiberium Wars | Kane Edition

(v1.08) without problems.

/././././././././././././././././
Long Live Westwood
Forever..Long Live C&C!
\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\.\

Copyright August 30, 2007:

E-Mail me @ ustig_1@yahoo.com

==================================================
Requirements:
C&C3: Tiberium Wars (Kane Edition works too) | patch v1.07 or higher

Installation:
Extract the retarded1 folder from the .zip file into your "My Documents\Command & Conquer 3 Tiberium Wars\mods" directory.

This is the directory for me: "C:\Documents and Settings\Administrator\My Documents\Command & Conquer 3 Tiberium Wars\mods"

How to play:
Go into your C&C3's Control Center and click on Game Browser.
Click on the 'Mods' tab and double click on 'C&C Retarded' from the list of mods.

Uninstallation:
Delete the Files you extracted.

==================================================
FAQ:
It works on Kane Edition.

You can do multiplayer if all players have this version of the mod installed.

To get to the control center: (on Windows XP)
Start > All Programs > Electronic Arts > Command & Conquer 3 Tiberium Wars > Command & Conquer 3 Tiberium Wars Control Center

I am still working on the mod. Don't expect any of my releases to be my last any time soon.

If you think I should change something, contact me via msn email or comment on my site.
==================================================
Changes 0.04:

Seed Tiberium has been replaced with Seed Avatars.

Avatars have a new weapon that can turn any vehicle it fire at into a Rogue Avatar, that can turn other vehicles into other Rogue Avatars, ect...

Tripods can now attack air units.

The Rift now lasts 30 seconds.

The Nuke's damage radius has been multiplyed by 3.

Nuke Takes 10 minutes to ready up.

The Temple of Nod's health has been multiplied by 2.

The Temple of Nod now comes with 5 complimentary obelisks of light.

==================================================
Changes 0.03:

Two new colors, Burgundy and Winter.

Nod and GDI Engineers now come with 3 repair drones. 

Engineers are now twice as hard to kill and run 1.3 times faster.

Avatars are now more powerful. They can also fire while moving.

Riflemen when using their dig-in ability now create a watchtower dig-in hybrid.

Zone Troopers can now fire at aircraft.

Obelisks can fire at aircraft now.

New Menu Music.

Black Hands are much more effective.

Shadow teams one hit kill all infantry.

Orcas can attack other air units now.

==================================================
Changes 0.02:

All Nod defenses now have 5 defenses per hub!

Orcas now are like venoms. They no longer require the airfield to re-equip and such.

The Rig now has more health and costs less.

Juggernauts deal twice as much damage.

The Venom has been renamed to the "Viper"

Vipers cause a little more damage.

Buzzers have been renamed to "Jobbers"

Jobbers can now do a nice deal of damage to vehicles and structures.

Jobbers always die with one hit.

Buzzer Hives have been renamed to Jobber Hives and how contain 14 jobbers per hive.

The Swarm has been replaced with "Jobber Spam" - 10 Units (Instead of 7)

Mini MCVs deploy in half the time it takes.

Nod Harvesters no longer unstealth while docking at its refinery.

Scrin Growth Accelerators now multiply tib growth by 2.5

Scrin Harvesters move twice as fast.

GDI harvesters can now acquire the railgun upgrade.
==================================================
Changes 0.01:

All Refineries will give you $500 every 12 seconds.

Cranes can now once again be able to construct base defense structures.

Cranes can now make more cranes.

Cranes now give you as much build space as the Mini MCVs.

==================================================
Contact me:

Site:
http://www.CNCRetarded.com

Email:
ustig_1@yahoo.com

==================================================
Affiliates:
http://cnc-files.com
http://cncden.com

==================================================
Best One Hour Gaming Show on the Internet:
http://epilepticgaming.com

Best Web Browser based game on the Internet:
http://KingdomofLoathing.com

Read More

Comments on this File

There are no comments yet. Be the first!

TheGunrun


50 XP


Registered 5th December 2005

35 Files Uploaded

Share This File
Embed File