A balance mod which changes many values. Top importance is a huge harvester income decrease. From 1400 to 800 for Green and from 2800 to 1200 for blue. There are so many changes that I can't cover them all. Rather, this is how the game played.
It is a whole lot slower, with plenty of tactical depth. Unit damage values are generally the same, but some units are more resistant to certain weapons. The changes do not make this a 'crazy mod', but add another layer of strategical depth.
I was on my toes against a hard AI for the entire game. If there had been a human on the other side with its tactics, there's no telling who would have won. If you know how to play C&C3, you'll find this easy to pick up. Just dial up on the harvesters, and use the fewer units to do plenty of harassing.
This Almost feels like Tiberian Sun style gameplay.
Harvester are more vulnerable : They have a side 125% and a rear 150% penality They take 150% damage from tank They take 100% damage from rocket They collect 800$ for green tiberium instead of 1400$ They collect 1200$ for blue tiberium instead of 2800$ Harvester cost now 1600$. Infantery: Gdi Gun soldier take less damage from rocket 10% from 25% Gdi Gun soldier take less damage from tanks 10% from 25% Nodmillitant gun soldier take less damage from rocket 10% from 25% Nodmillitant gun soldier take less damage from tanks 10% from 25% Gdi composite Gun soldier take less damage from rocket 5% from 25% Gdi composite Gun soldier take less damage from tanks 5% from 25% Nodmillitant infused gun soldier take less damage from rocket 5% from 25% Nodmillitant infused gun soldier take less damage from tanks 5% from 25% Alien disintegrator take less damage from rocket / tanks 10% from 25% Gdi gunsoldier gain 220% bonus vs NODMilitantRocketSquad / GDIMissileSoldierSquad / NODMilitantRocket / GDIMissileSoldier Nod millitant gain 200% bonus vs NODMilitantRocketSquad / GDIMissileSoldierSquad / NODMilitantRocket / GDIMissileSoldier Nodblackhand take less damage from rocket 10% from 50% Gdi grenade soldier take less damage from tank / rocket 10% from 25% Gdi grenade composite soldier take less damage from tank / rocket 5% from 25% Gdi rocket soldier gain + 145% bonus vs all t1 tanks (125% vs seeker) Nod rocket soldier gain + 145% bonus vs all t1 tanks (125% vs seeker) Gdi rocket soldier gain + 125% bonus vs all t3 tanks (125% vs seeker) Nod rocket soldier gain + 125% bonus vs all t3 tanks (125% vs seeker) Alien disintegrator gain 140% bonus all t1 tanks Alien disintegrator gain 150% bonus vs other rocket soldier Alien disintegrator gain 130% bonus vs other rifle soldier Gdi harvester do less damage to rocket infantery (damage halfed, atm it was pointless to use these unit especially disintegrator) Alien stormrider get 145% bonus vs all harvester Crush revenge infantery: alien disintegrator /gdi grenade soldier deal 800 damage when a tank run over them Rocket soldier from gdi and nod and blackhand deal 300 dmg when crushed Buildings changes : Capturable tiberium spikes have much more less health point (half) All Refenery now take 150% damage from tank All Warfactory nowt ake 150% damage from tank All power plant now take 100% damage from tank ( was 75%) All tech center take 150% damage from tank Gdi armory heal 3 soldier by time instead of 1 Radar structure have a stealth detection radius 350 . Now radar give radar, not the cc. Gdi and nod silo don’t require fefinery (early scout strategy) Gdi medical bay can heal 3 soldier at time (from 1) Cc build radius (280 from 360) Cc (300) and explorer (250) warf (200) give radius, ref 100 and radar/tech center give 150 radius nothing else. Sell ref give you 400 (coz now harasement is very effetive) Stormrider are more resistant to rocket 80% from 100% but less to gun 120% now from 100 Alien grown accelerator cost 1800 from 1500, +35% grown instead of 50 Harvester gun do half damage vs nod atack bike Unit changes : Flametank now take less damage from rocket 30% (from 75) and 10% from gun and grenade cost 1000 Alien seeker tank speed 110 instead of 90, it’s now harrasser. Gdi apc mine deal 800dmg instead of 400. Price decreased to 350 radius 30 from 20 Predator /scorpion /dev tank +20% bonus vs pitbull / seeker / atack bikes Firehawks deal 6000 damage , 2 missil instead of 4 . reload time divide by 2 Grenadier grenade travel faster in air (this change nothing to dps) Gdi apc gun range 350 (from 250) same about nod buguy , gunwalker 350range from 300 Gdi predator are less vulnerable to gun damage 15% from 25% Gdi mammoth tank are less vulnerable to gun damage 5% from 25% Nod scorpion tank are less vulnerable to gun 20% from 25% Nod avatar tank are less vulnerable to gun 10% from 25% Scrin devourer tank take less damage from gun 12% from 25% Scrin tripod tank take less damage from gun 10% from 25% All tanks take more flank damage 125% from 110% (not harrasser !) Alien corruptor take less damage from rocket 25%from 75%, 10 % gun from 25% Nod venom do less damage on AA unit (65%) of 35 dmg on AA ( total 22.75dmg) Nod venom lazer do less damage on AA unit 35 % of 150dmg on AA/ t3 tank and 50% vs t1 tank (52.5 / 75dmg) Sniper pre atack delay halfed range 540 from 450 Gdi rig cost 1500 speed increased to 70 from 50 . 6000 hp instead of 5000 when deployed. Nod stealth tank send 4 missil instead of 10, dmg unchanged . Cost 1400 instead of 1500 Tiberium green crystall deal 10dmg instead of 5 and blue 30 dmg instead of 15 Nod commando is always stealth 4sec delay before c4 eva warning when builded Blink teleportation pack price 1000 instead of 2000 Avatar price 2600 Alienmastermind warning sound when out of rax and not when detected on sight Gdi grenadier range 300 from 240 (it was under the shoot’s range of a gunsoldier ‘260’…) Gdi commando pack range 700 (was 420) hp 800 (was 500) eva warning ‘hi im there’. Range 350 from 300 2s before c4boom orca ShroudClearingRange 450 from 300 Stealth detector modification : t1 infan (exept alien engineer) cant detect stealth. Mammoth get a special bonus vs other t3 tank. Mammoth > avatar , mammoth > tripod Coruptor tanks heal 35 from 40 take less damage from rocket/grenade 15% from 25% atac range 150 from 100 take more damage from tank 120% from 100 Booby trap from nodengineer recharge in 10s instead of 20s Shocktroper only require a stasys chamber 300 range from 250 less vulnerable to rocket 5% from 25 Nod flame tank can be drop from nod call vehicul, caryall speed 140 from 100 unload and load faster Gdi air transport vehicul load and unload faster speed 180 from 160 Buzzer take less damage from canon and rocket 10/15 from 25/25 All mcv speed 20 from 40 and cc (if you wanna expand use outpost ffs) Bikes get 125% dmg vs nodharv 150% vs gdi/alien harvester Pitull get 125% dmg vs nodharv 150% vs gdi/alien harvester Seeker get 125% dmg vs nodharv 150% vs gdi/alien harvester Rocket infantery do 220% dmg vs all structure Silo havent prerequite Gdi outpost 15s ready ,(from30) cost 800 from 1500 have repair drone refund 250 Nod outpost 15s ready , ,(from30) cost 800 from 1500 have cloak field (250radius) refund 250 Scrin outpost 15s ready ,(from30) cost 800 from 1500+10 power and detecte stealth (400rds) refund 250 Grenadier do more damage to all structure 250% Nodbeam canon lazer clip reload time 0.5 from 0.7, range 550 from 500 Gdi apc mine fromapc delay before on the ground divide by 3 Seeker / pitbul / bikes are less vulnerable to gun (except scrin coz low range) all rocket soldier do less damage to harasser 60% vs bikes / pitbull (now tank do well vs them) and 90% vs seeker tanks Devourertank get 50% damage penality when tiberium weapond (out of that they rape inf) they need more time to ‘eat tib’ Nod harv hp : 6500 Tripod lose 10% speed range 330 from 350 (this will help vs slow mamoth coz they alwyas outrange them) Beam avatar dmr 1250 from 600 Zt have less delay before jetpack gdi orca take 120% damage from gun (apc bugy gunwalker do gun damage) devourer tank range when tiberium reduced by 10% meaning 310 from 350, after using all tiberium they 350 again orcado less damage on gunwalker 80% , orca die in 1vs1 but most of the time orca leave gunwalker at 1hp All comando are now unvulnerable to tiberium (they don’t suffer from tib on the ground) Nod beam canon power 250dps from 150 but 5 sec recharge time Nod guns soldier 50 speed from 43 Apc nod bugy and gunwalker are 120 120 110 % more vulnerable to tank Shadow team take 5% dmg vs tank (from 25) and 10% from rocket (was 25) Tech center now all cost 3500s Apc and buguy and gunwalker are less vulnerable to gun All guner are slower build time 1.5 multiplicator All aircraft which need to recharge lose more hp when they are out of ammo and out of airfield If refenery nod and gdi are dead you lose 50% money which was inside Nod vertigo speed reduced to 140 from 165 All harvester move 20% slower , dock time patched (7.5 sec from 9) Special power Gdi airbone price decrease to 1400 from 1500$ Gdi SupportBloodhound 2800 from 3000$ Gdi zt drop 3600 from 4500$ Nod cloakfield price 1500 from 3000 , damage vs infantery divide by 5 Catalyst missil deal 500dmg but deal 7000dmg on : GDITiberiumSilo / GDIHarvester / GDIRefinery / NODTiberiumSilo / NODHarvester / NODRefinery NODTiberiumLiquidationFacility (price 2000$ unchanged) Gdi and nod air call drop pirce 150$ from 500 Load and unload time 0.5s from 2s Gdi dig bumker take less damage from tank 15% from 75%. Take less damage from gun 10% from 25%. 50% from rocket Orca air strike cost raise to 1000 but deal 1500 dmg instead of 750 radius 50 instead of 30 Veterancy is finnaly fixed All sw recharge time become 5min instead of 8 Nod vapor bomb radius 150 from 200 (can’t kill a tech center but put in red hp 9600 hit on 10000hp ) Gdi sniper comming from sky are avaible if gdi armory + airfield and not tech center. Cost 3000 Alien phase field duration 30s from 40s Blink rechage time on shock trooper 20s from 30s teleport unpack time 0.5s from 1s Buzzer swarn cost 1000 from 1500 but create only 3 buzzer Sniper coming from sky go to armory and not on tech center Uprade Gdi strato fighter cost 1500$ instead of 2000 AlienReactorForcefieldGenerator 4500 instead of 5000 Gdi railgun upgrade 4000 instead of 5000 Nod emp burst price 1500 from 1000 Alien blink pack upgrade go to radar Plasma disk laucher is now 2000 Gdi sensor pod fo to radar Nod emp burst avaible from nod radar Defense tower change : Gdi gun tower buildtime 15 seconds from 6 / take less damage from gun 10% damage from 25% Gdi canon tower buildtime 20 second from 12 / take less tank damage 40 % from 75% Gdi aa battery 15 second from 8 take less gun damage 10% damage from 25% Gdi t3 tower 20 sec unchanged take less gun damage 5% damage from 25% Nod gun tower builtime 15 second from 6 take less damage from gun 10% damage from 25% Nod lazer tower buildtime 20 second from 12 take less tank damage 40 % from 75% Nod obelisk buildtime 20 second from 18 take less gun damage 5% damage from 25% Nod aa battery 15 sec from 8 take less gun damage 10% damage from 25% Alien t3tower 28 sec from 30 price 2800 5% from gun (was 25) Alien ‘gun’ tower 15 sec from 6 10% frm gun (was 25) Alien tank tower : 20sec from 12 40% from tank now(was 75%) Alien aa 15 sec from 8 10% gun from25 now All warfactory build in 15sec instead of 20 Engineer need warfactory and buildtime doubled (10sec from 5) Gdi comando is more resistant to gun (take 50% dmg from 100%) 600 hp instead of 500hp 2sec busy after ech c4 Nod comando 2sec delay before boom 2 sec busy t1 infantery is + - 80% cheaper than 1.09 sensor pod life time increased stormryder do 145% dmg on harvester, 20% more dmg on building
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