version 0.8 of CNC Tactical
this is the fourth relase of my mod I added the first balances to the mod, I changed the armor and a bit of the weapons more will follow
If there is a problem with the NOD super weapon shield, please contact me If I got a lot problems I will delete it in a newer version.
Extract the mod folder to you C:Documents and SettingsUser NameMy DocumentsCommand & Conquer 3 Tiberium Warsmods Then go to command and conquer control center, pres brouse game, go tod mods and start my mod Changes: 0.6 TRipod can shoot in air All nod defences are now 5 turrets instead of 3 Nod turrets +2 engery use Nod turrets now cost 50% more This dont look like a increasment but is is. (price is now 150% and turret count 166.6%) cranes can build defence buildings again 0.7 Nod Turrets larger build radius (by 33%) Fixing Tiberium (Tiberium is now green:400 and blue:800) Adding GDIRocketCommando Added NodIONCannonDisruptionField Adding Nod Mobile Battle Base orca price from 1100 to 1300 and train time from 11 to 13 0.8 GDI Ion Power Plant armor balance Mammoth does now doest 750 damage from 500 (normal guns) railguns 1200 to 1600 Avatar now does 1700 damage from 1250 on normal laser 800 from 600 on beamcannon laser Tripod now does 750 damage from 500 on all lasers
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