CNC3 KW Maps

This map-pack contains five maps: • City Fortified (4 player) (night and day version) • Close Encounter (6player) (updated) • Colony (6pl...

Download

Uploading...
Do not refresh or leave this page!

File Description

This map-pack contains five maps: • City Fortified (4 player) (night and day version) • Close Encounter (6player) (updated) • Colony (6player) • Harbor Warfare (updated) (5 player) (updated) • Island Paradise (4 player) Things you should know: 1.In the map City Fortified there are multiple scripts. There are 4 side bases that become active and hostile when a player’s unit enters the area behind the walls. Also, when a player first builds a power plant, some of the surrounding defenses become owned by that player. 2.For Close Encounter I changed a few things around. Now in the middle there is a building that disables super weapons for all players when destroyed. Other than that it is still a close-quarters game. 3.In Colony there is a city surrounded by yellow zone. Whatever team controls this will control large amounts of resources. Not only that but whomever controls the electromagnetic control will exclusively have control of the super weapons. If you don’t want super weapons at all destroy one of the nodes found in each base. 4.Harbor Warfare was somewhat redone to make it look better and to fix some problems. 5.Island Paradise is an island map with some tech structures to capture in the middle. There are two spikes in each base. 6.All the maps have ample amounts of tiberium and the ai plays very well.

Read More

Readme
Author: madsci989
Contact: madscientist989 [at] gmail [dot] com

Contained in this are five maps:
•	City Fortified (4 player) (night and day version)
•	Close Encounter (6player) (updated)
•	Colony (6player)
•	Harbor Warfare (updated) (5 player) (updated)
•	Island Paradise (4 player)
Things you should know:
1.In the map City Fortified there are multiple scripts.  There are 4 side bases that become active and hostile when a player’s unit enters the area behind the walls.  Also, when a player first builds a power plant, some of the surrounding defenses become owned by that player.
2.For Close Encounter I changed a few things around.  Now in the middle there is a building that disables super weapons for all players when destroyed.  Other than that it is still a close-quarters game.
3.In Colony there is a city surrounded by yellow zone.  Whatever team controls this will control large amounts of resources.   Not only that but whomever controls the electromagnetic control will exclusively have control of the super weapons.  If you don’t want super weapons at all destroy one of the nodes found in each base.
4.Harbor Warfare was somewhat redone to make it look better and to fix some problems.
5.Island Paradise is an island map with some tech structures to capture in the middle.  There are two spikes in each base.
6.All the maps have ample amounts of tiberium and the ai plays very well.

Read More

Comments on this File

There are no comments yet. Be the first!

madsci989


50 XP


Registered 3rd February 2007

4 Files Uploaded

Share This File
Embed File