Here's a small, two player, Blue Zone, chokepoint battle. East vs West, with two rivers dividing the players. Between the rivers is a civilian town so it is in your best interest to garrison the buildings quickly. There are three Tiberium Patches on each side and a spike as well.
Good: Nice use of textures, there is a very diverse and more 'natural' look to the grass on this map. Good details, with power lines, dead mechs, well laid out city.
Bad: There are some texture errors. The map seems to be very high terrain so the camera is very close to the ground. The texture under the city is just one, so even with a road it seems to be missing something. For some reason I didn't see any fog of war on this map. The map also seemed too Bright, and washed out.
Verdict: This is Not a rusher map. Simply blow up the bridges and you can hold back for a later game attack (from you or the enemy). Watch for Scrin to be powerful on this map.
Map made by OverlorD This is Complex IV its a continuince of my complex series for Red alert 2 Its a 2 player map it has a river running threw it that cuts the map in half only one way across is a bridge that leads straight into a small city. It Basically a massive Ambush point. Ive played it AI seems to work just fine rather fast paced the way i ment it to be this map does have fog on it so deal with it it adds ambience this took bout 2 hours to complete have fun ^.^ K THX BAI!!! Put it in your maps folder i dont know how to in xp but in vista its in <user>/appdata/roaming/Commandandconquer3/maps User being your folder under your username.... Any problems plz report them to me my email is overlord_dm - at - yahoo.com use Map problem as your subject plz thank you - Overlord
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