Deadly Descent is a four player skirmish map that is set in yellow zone conditions.
Detail- Overall, the map's detail is very "yellow zoneish". It has one basic dark texture that spreads out throughout most of the map. The cliffs are blended in very well with the basic ground texture and the tiberium texture blends in well. There are big tiberian shards that are in the top middle, bottom, left, and right; these simple additions help to weed out the yellow zone feel, which the map accomplishes very well.
Gameplay- There is a lot of money in this map. There are 20 tiberian spikes all thoughout the map and contains four green fields and four blue fields to expand to. Each player starts off in each of the four corners and each player starts off with one green tiberian patch. There are defensive towers and buildings to garrison at key located at choke points. Ion storms and viceriods echo the yellow zone conditions. There is also an EMP control in the middle of the map for players to capture.
This map is good enough to satisfy your thirst for a new yellow zone map.
This is 4 player skirmish map set in yellowzone conditions. The starting points for the players are set in corner to corner format. The map's Features: * 20 Tiberium Spikes * 4 Defensive Towers * Buildings to garrison * Ion Storms * Viceroids * Emp Control Each Player starts with 1 green field, there are 4 other green fields and 4 blue fields to expand to. The elevation of the map plays downwards to the centre. On the lowest level of the map there is dust storms rolling over the ground, dead trees, rocks, bushes and fog finish of the map. Who Will Win On This Map??? Ultimately the player who has control over the bottom fields and spikes will have the advantage, but then again venturing down my also be your downfall. NOTE: This map is for Kanes Wrath. Author: Chuck888
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