Defection

This mod is originally a private mod out of boredom, but I decided to release it for those poor chaps without Kane's Wrath like me. The goal...

Download

Uploading...
Do not refresh or leave this page!

File Description

This mod is originally a private mod out of boredom, but I decided to release it for those poor chaps without Kane's Wrath like me. The goal is to create a spam-free and balanced mod with some new content. Each release is made sure to be as bug-free as possible. New units are planned, but I would first need to learn how to texture properly. I would appreciate it if someone would teach me how to texture properly.

Read More

Readme
GDI
- Orca: Gattling cannon which is quite powerful is added, the damage of the missiles is reduced by 25%.
- Predator: A missile pod like seen in the beta of CnC3. Added because shells miss now but the Predator is still a slow tank.
- Mammoth: Speed increased by 25% from 40 to 50. Front armor and rear armor increased.
- Rig: Health doubled. Pack and unpack time reduced to 3 seconds. Speed increased from 50 to 60.
- Missile Squad: Has 3 squad members. Health of each squad member decreased by no%. Damage increased by 25%. They now have the same stopping power as rocket-armed soldiers in Generals.
- Riflemen Squad: Health increased by 100%. Damage increased by 100%. They were relatively useless before.
- Grenadier Squad: Weapon speed increased. Scatter and damage radius increased too. Was useless except for clearing garrisons before.
- Sniper Team: Rate of fire increased by 100%. This make them more useful against the squads of CnC3.
- Commando: Railgun carbine uses GUN damage now. Doesn't get suppressed by his own C4.
- Surveyor: Cost/build time decreased to 800/8. Deploys twice as fast. They were to fragile for effective use. Most prefer to use the MCV to expand instead.
- APC: Can crush basic infantry now. Speed increased from 72 to 100 but health decreased. Resistant to damage from enemy rocket soldiers. Remember Humvees from Generals? With better Missile Soldiers and APCs, Humvee style tactics are more effective.
- Pitbull: Scalar against air units reduced to 150%. Inpired by the recent Kane's Wrath Patch.
- Harvesters: Auto-heals. Health decreased by 33% to 5000. Make them more harassable yet still surviveable.
- Zone Trooper: Health increased from 240 to 400. They were to fragile for use outside APCs before. Idle time after using Jump Jets reduced from 3 seconds to 0.5 seconds. Now useful for escaping.
- Firehawk: Uses missile for all targets. Changing ammo was pesky. 1 salvo can just about kill a Predator. They are now effectively Raptors with half of the Aurora structure busting ability.
- Foxhole: Health increased by 50% from 2000 to 3000. Auto-repairs.
- Watch Tower: Range increased slightly so that rocket soldiers don't outrange them.
- Power Plant: Cost/build time decreased to 700/7. Inspired by the new Kane's Wrath Patch.
- Battle Base: Damage of the cannons equalised to Guardian Cannons. Can fire missiles towards ground units. Health increased by 40%. Repair drone leash distance increased to 200.
- Pitbull Mortar and Orca Sensor Pod upgrades moved to Command Outpost.
- Pitbull Mortar build time is now 60 seconds.
- Zone Trooper Autoinjectores upgrade gives 50% more health instead of 30%. Inspired by the recent Kane's Wrath patch.
- Composite Armor build time increased to 60 seconds.
- Power Plant Advanced Turbines upgrade cost/build time decreased to 200/2.
- Orca Bombing Run costs 1000, damage doubled.

Nod
- Avatar: Health reduced by 20% from 12500 to 10000. Damage decreased by 12% from 1250 to 1100. Commandeered flame weapon damage against structure reduced. Avatars were definitely overpowered.
- Beam Cannon: Range increased by 10% from 500 to 550. All other artillery had their range increased in a patch except the Beam Cannon.
- Black Hand: Health decreased by 50%. They simply had too much health. Can no longer be crushed.
- Carryall: Can transport Stealth Tanks now.
- Commando: Stealthed while not shooting. Can C4 all vehicles. Has a pre-fire delay on the C4 so she cannot kill too much. Doesn't get suppressed by her own C4.
- Emissary: Cost/build time decreased to 800/8. Deploys twice as fast. They were to fragile for effective use. Most prefer to use the MCV to expand instead.
- Scorpion Tank: Does not gain the ability to crush heavy infantry and more health anymore after Dozer Blade upgrade.
- Flame Tank: Resistant to enemy rocket soldiers. Weapon range increased by 50% to 150. Vulnerability to CANNON damage reduced. Can Call For Transport.
- Harvesters: Auto-heals. Health decreased by 20% to 4000. Make them more harass-able yet still survive-able.
- Militant Squad: Health increased by 100%. Damage increased by 100%. Makes them actually useful other than early game scouting.
- Militant Rocket Squad: Has 3 squad members. Health of each squad member decreased by 50%.
Damage increased by 25%. They now have the same stopping power as rocket-armed soldiers in Generals.
- Raider Buggy: Damage increased by 32%. Can transport single infantry like Engineers and Commandoes.
- Stealth Tank: Correctly displays red missile trail when heroic. Can Call For Transport.
- Venom: Weapon damage before Laser Capacitor upgrade increased by 100%. Makes them useful before the upgrade.
- Disruption Field: Upgrade which enables Venoms to cloak surrounding units and structures but not iteself.
- Obelisk: Range increased by 20%.
- Dozer Blade upgrade moved to Operations Center. Cost/build time reduced to 500/15.
- Liquid Tiberium Core upgrade cost/build time is now 600/6.
- Catalyst Missile damage reduced, so cannot destroy refineries but still can put them in red health.
- Tiberium Vapour Bomb cost increased to 5000.

Scrin
- All vehicles heal in Tiberium.
- Reactor: Cost/build time increased to 700/7.
- Buzzer: Health increased by 100% to coup with the buff received by other factions.
- Devourer: Conversion Beam ability removed. Replaced with Conversion Beam upgrade instead. They seemed to be too powerful early game for the ability to be available quickly.
- Corrupter: Viceroids spawned from each squad member killed instead of only one per squad killed. Spawned viceroids are now considered enemy instead of the buggy outcome from before. Weapon range increased by 50% to 150. Speed increased from 60 to 70.
- Disintegrators: Weapon range increased by 50% to 150.
- Gun Walker: Resistant to enemy rocket soldiers. Clip size increased to 5. Health decreased.
- Harvester: Auto-heals. Health decreased by 33% to 5000. Make them more harass-able yet still survive-able. The Scrin Harvester is the heals the fastest of them all because it heals in Tiberium too.
- Growth Accelerator: Decreased the bonus it gives to Tiberium growth.
- Storm Column: Rate of fire increased by 25%.
- Conversion Beam: Upgrade which works sort of like the GDI Railgun and the Nod Laser Capacitor. Increases damage. Affects Disintegrators, Devourers and Annihilator Tripods.
- Shock Trooper Plasma Disc and Blink Pack upgrade numbers swapped, Plasma Disc is now the more expensive upgrade (1000/30s and 2000/60s). Inspired by the recent kane's Wrath patch.

Neutral
- Mutant Marauder Squad: Health and damage increased by 100%. Speed increased from 40 to 60. Helps coup with various other infantry buffs. 
- Viceroid: Rate of fire increased by 100%.

Global
- Cranes and build lower tier defenses.
- All Call For Transport special power requires only 30 seconds to recharge. Was 2 minutes.
- Crate have a possibility of spawning units.
- All refineries cost/build time are 2500/25. Requires 8 power. Inspired by the recent Kane's Wrath patch.
- All refineries and silos can contain 6000 worth of Tiberium.
- The charge time for all Superweapons are now 5 minutes.
- Engineers and their equivalents have their health doubled.
- You can now build structures in the whole of your ally's build radius, not just the Construction Yard. Makes for more teamwork.
- Units that are veteran and elite recieve more bonuses while bonuses of heroic units reduced.
- Structures no longer have resistance to CANNON damage.
- Infantry are even more resistant to ROCKET damage. Rifle infantry effectively counter rocket infantry now.
- Radar moved to Command Outposts, Operations Centers and Nerve Centers.
- Tiberium are worth less, so a fully loaded Harvester has 1000 worth of Tiberium.
- All tank shells can't home in on their target now. You can now micro vehicles to miss shells.



---------------------------------------------------------------------
Installation
---------------------------------------------------------------------
1. copy the "Defection" folder into the "mods" folder in your TW directory located in My Documents.
2. Open the control center and use the mod launcher to launche the mod.
3. If you don't have a shortcut to the control center, create it by copying the shortcut of TW and behind the target, add -ui but remember to put a space before typing that in.
4. Alternativelty, you can create a shortcut that opens the mod directly without the mod launcher. Copy a TW shortcut and put -modConfig "[your drive]Documents and Settings[your windows account name]My DocumentsCommand & Conquer 3 Tiberium WarsmodsDefectionDefection_1.0.SkuDef"
5. Take note that this is a beta software. I'm in no way liable to whatever happens to your computer.

---------------------------------------------------------------------
Credits In No Particular Order
---------------------------------------------------------------------
1. Rebelmoon - For his Predatory mod source from PPM.
2. JerKinXx - Beta testing. Several ideas.
3. The Dr - Mod logo.

(If I forgot anyone, contact me and I will include you.)

Read More

Comments on this File

There are no comments yet. Be the first!

JJ_


50 XP


Registered 10th June 2008

1 Files Uploaded

Share This File
Embed File