This map is a four player, blue zone, Non-symmetric, hilly map. The start spots are in corners, and start with a Green tiberium field. There are some pockets of Tiberium around the map, and plenty of Spikes to capture. Two normal sized Blue fields exist as well. The map is covered with different paths. Some are on top of the hills while others are in the valleys. They cross eachother and definately provide for some interesting unit movement strategies.
AI is supported.
Good: Well designed and unique. The map is well detailed with trees and civilian buildings in proper places.
Bad: Could you some work on texturing, the cliff texture was repetitive. Also, the Tiberium Veins in rock was used too much. Camera was too far out as well, but it doesn't cause much extra lag.
Verdict: A little work on the textures and this map would be awsome. As it is, it should provide Interesting four player battles instead of the regular symmetric fights.
Unpack in C:\Documents and Settings\<your profile name>\Application Data\Command & Conquer 3 Tiberium Wars\Maps My first CNC3 map. A remake of my first Generals map. It's a fast paced, asymmetrical, 4 player map in a grassy theme. There should be more than enough tiberium. The EMP center and the CDM Towers are indestructible. This could be a slight problem when playing with CPU controlled players since they are tempted to attack those buildings when owned by enemy players. If anyone knows how to solve this please let me know. Have fun on Deth Lowlands. -Dethpoet- dethpoet AT partial-arts.nl
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