Isle of War was fun in Red Alert 2 and is now reappearing in CnC 3 as a custom map. It's a 1 vs 1 map in which players don't receive a tiberian field next to their base, players must expand early to get them. Each player is given a hill, and on top of the hill you receive two tiberian fields and garsionable buildings. The two "hills" are combined by a bridge so players can attack each other's resources. Starting locations aren't boxed in, so flanking them is pretty easy. The whole map is around water, so air flanking is a possibility. In the cities their are a lot of choke points, there is also one on the path connecting both bases.
Detail on this map is fair. The ground textures aren't spectacular, but aren't bad either. The towns are built from what the Red Alert 2 version had which had to take time to make. A bad thing that I noticed about the map is that players get a couple blue tiberian crystals to harvest at the start, but since they aren't at a field, the harvesters will just go right past it and go to the green tiberian fields. This might set you back in early game, this might even cost you the game.
Isle of War is pretty interesting in its concept of expanding so early and that each player gets a whole city to mess around with. If you liked it in Red Alert 2, you'll like it here too.
Game: Command and Conquer 3: Tiberium Wars Map Name: Isle of War Version: 1.01 Thank you for downloading my map Installation-------------------------- To install this map, just copy the folder that came with this Readme into your Command and Conquer 3: Tiberium Wars map directory Don't know where that is? Why don't you try here: C:\Documents and Settings\[user name]\Application Data\Command & Conquer 3 Tiberium Wars\Maps After you move the folder into there, you will be able to select it as a playable map within Command and Conquer 3: Tiberium Wars!! Desctiption-------------------------- Isle of War, was the main default skirmish map in Command and Conquer: Red Alert 2. This map is a redone version in the SAGE engine made playable for Command and Conquer 3: Tiberium Wars. All aspects of the map that were in the RA2 version, are in this version. (Other than some structures that couldn't be added, like the gas station.) There are also extranious objects put into the map, for example the BestBuy in the southern city. Credits--------------------------------- Krileon, on the Official Command and Conquer 3 message boards. - Help identifying and solving bridge logic problems Cyrusblaze, on the Officail Command and Conquer 3 message boards. - A simple quick tip, lead to a big solution for the bridge problems. Westwood Studios - For the original map concept. Contact Information------------- If you ever need to contact me for any reason; Bugs you found, installation help, ect. Feel free to email me at R315razor@optonline.net Have fun!
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