This is a small, top vs bottom, semi-open red zone map. It has two spikes for each player and two silos next to two Blue Tiberium patches in the middle. Some buildings spot the map, but that's all.
Gameplay: There are ridges from which you must manuver around, but they (nicely) don't create too small chokepoints. If someone were to block one enterance, there would be plenty more to use. This map comes down to whoever controls the middle.
Graphics: Decent use of textures, but only a few were used. There is almost no detail on this map. But, it's the guy's first. Also, camera is forced way too close.
Red moon 1.2v put this map in the map folder (C:\Documents and Settings\Username\Aplication Data\Command & Conquer 3 Tiberium Wars\Maps) Changes/Features 1.1v more textures added buildings added blue tiberium remove by the spikes (the havester not geting the tiberium by the spikes) roads changes Changes/Features 1.2v added minimap it not 100% (i need too fix this) it will be nice have more suggestions. (if you what too) if known bugs: e-mail me one known bug the minimap will look funny the buildings are not on the dot (but i dont know how i fix it!) (i used XnView) comeing soon maps can you vote the maps i pick out some names is The X 4 players blue moon 4 players dark and light and more ...... LEGAL STUFF ########### -This is an unoffical map, i'm not resposnible for any damage this map may cause to your computer. -I do not permit any changes or modifications to my map without my approval. E-mail: ok_daniel AT hotmail Dot com made by Mad_Dogs0 ATTENTION!!! This is version 1.3v** to go of this map. This map will be soon updated. (**two more to go)
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