Shoulder Valley

This map is a medium, four player, Blue Zone chokepoint map. North East vs South West corners face off. The map is very interestingly laid...

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File Description

This map is a medium, four player, Blue Zone chokepoint map. North East vs South West corners face off. The map is very interestingly laid out, with a river dividing the two sides, and also extra blue Tiberium across different parts of the river. There are also many cliffs which cut off access to certain parts of bases. Plenty of Tiberium is on the map, but you must expand quickly to get control of the remote Blue patches.

Good: Excellent layout. While almost symmetrical, it is not one of the standard 4 corner layouts you see in every regular map. This lends to some interesting strategical choices.

Bad: Textures are pretty much the same on the entire map. While the cliffs are nicely done, the grass, while nice varied heights, gets old. Also, the trees or bushes used are the same one over and over. The North East side has two extra Tiberium Silos giving them a $5000 advantage.

Verdict: This is definately a non-standard map, and I'd recommend you check it out!

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Readme
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SHOULDER VALLEY - BETA 1
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BY: ALEXANDER MAUCHLE
    (CROMEX)
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DESCRIPTION: 

Experimenting with hills and height. This maps is in the beta stage.

Stage = Beta (Suggestions welcome)
Game = Skirmish/Multiplayer
Tech Building = 6 (4 spikes 2 towers)
Player = 2-4
Tiberium = Blue & Green

Two hills fighting through a valley, with additional islands in the middle packed with resources but vulnerable to heavy attack.Jump-jets may or may-not prove to be vital in this map. 
Try something different and play this map, by adding vertical warfare.

NOTE: CNC 3 dose not have good support for vertical maps (not like other games), thus the map has been flattend three times to correct the view adjustment.

It is my first map, hope you enjoy, suggestions are welcome.
cromex__goomail(dot)com

Installation: Place where all the other world builder maps are.

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CromeX


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Registered 28th April 2007

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