Testing Grounds

Testing Grounds is a four player skirmish map set in an arena style that is based in a yellow zone. It is another map by Chuck888. Chuck has...

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Testing Grounds is a four player skirmish map set in an arena style that is based in a yellow zone. It is another map by Chuck888. Chuck has another yellow zone map called Deadly Decent that you should check out as well.

This map is divided by bodies of water and gentle elevation changes. Each player starts with a small green tiberian fields. Two blue tiberian fields and four more green tiberian fields are able to be expanded to. There is a big green tiberian field in the middle of the map that will provide a huge economic boost if one can manage to hold it down.

This map has a huge amount of tiberian spikes; 28 spikes to be exact. Why so many? The tiberian fields are not full fields, but are patches. The patches are used up quickly, so they only provide a steady income for a little bit. There is also two EMP controls and two defensive towers in strategic positions. Getting a hold of your opponent's towers will hurt their economy. In the center of the middle, there are money creates to be collected. Rocks, dead trees and tiberium chasms bring the map alive. The ground textures combined with white fog finish of the map with a cold, dusty feeling.

Overall, this map is a great yellow zone map that features an interesting economy approach and provides excellent feel that players that want to play a yellow zone map are looking for.

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Testing Grounds is a 4 Player skirmish map set in Arena style,
Yellowzone conditions. The playing area is devided by water
bodies and gentle elevation changes. Each player starts of
with a small green field, and theres 2 blue fields, 4 green
fields and 1 big green field in the center to expand to.

The map has a massive 28 spikes to capture, why?
The tiberium on the map are not full fields, but rather grow
in patches, so they finish quickly. Theres also 2 emp controls
and 2 defensive towers. Getting hold of your aponents towers
will surely put a strangle on their economy. At the center
field theres additional money crates to collect. 
Rocks, dead trees and tiberium chasms that spring from
the ground combined with white fog finish of the map with a
cold and dusty feeling.

NOTE

This map is for Kanes Wrath

Author

Chuck888

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Chuck888


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Registered 3rd May 2008

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