Tournament River

Tournament River is a forest map which includes tons of choke points, flanks, tech buildings, and tiberium.

Detail- This map has some goo...

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Tournament River is a forest map which includes tons of choke points, flanks, tech buildings, and tiberium.

Detail- This map has some good terrain, and a lot of trees, too much trees I think. The map has so many trees that some graphics cards may have a problem keeping up with all the shadows and things, leading to lag on multiplayer. The map has many mountain passes that are highly detailed with superb textures and rocks. The river that cuts through the map doesn't disappoint either and the AI is coded very well in the map. It will try to flank you anytime it has a chance.

Game play- There are two main access point to the enemy's base. You could go through the mountains and flank him or take a faster route over a bridge. The mountain pass is basically a giant choke point and the bridges can be blown up to kill enemy units on the bridge. There is a lot of money on the map, the game starts out with a huge tiberium field next to your base. Tiberian spikes are also in the mountains which players can take control of for even more money. Although I don't know why, but there is a subway hub in the forest you can take control of too.

Tournament River is a great tournament style map with great detail, this map will take you on an enjoyable adventure from all the urban and red zone maps out there.

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This is so far my 6th map for C&C 3, Enjoy!

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Note: Lots of tree's (i like them :D)

This is a 1 versus 1 map with a river dividing 3 land masses. the Middle contains 6 tiberium spikes and 1 subway hub, which after obtaining, gives you control of 4 subways thingys, 1 above each base and 1 in each base. Needless to say once captured and spammed with engineers, you can really cause some chaos. On opposing sides of each base across the river is as i said a subway entrance, and an emp, for each team. The middle land mass can be gotton to by 3 ways, the two bridges from each base, a central ramp inbetween each bridge, and two little pathways for each side at the top.

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My Computer, C:, Documents and Settings, Your user name, Application Data, Command and COnquer 3 Tiberium Wars, Maps

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I do not permit any changes or modifications to my map without my approval.

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Thanks to Smurf Bizkit at Derelect Studios for the Red Zone light rays.

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ShreadOfWheat@aol.com for any questions, comments, or cencerns.

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ShreadOfWheat


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Registered 31st July 2007

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