Here's a 6-player, top vs bottom, yellow zone, chokepoint map. There are two green Tiberium fields per player, and an additional two Blue fields. There are 6 spikes on each side. To get from one side to the other, there are 3 narrow land access points and 4 bridges.
Gameplay: The only major problem I had was that to get to the Spikes, you have to run over a fence with a vehicle. This fence is hidden behind some buildings and is not obvious at all. I spent quite a bit of time trying to blow up concrete walls and bridges to get there. The chokepoints may be a bit narrow on this map, it favors the defender heavily. It's symmetrical, so it is balanced. Whoever controls the middle wins in this one.
Graphics: Textured nicely, there are only a few spots that could use improvement. The textures work nicely with eachother and create an almost sterile look. The details are quite nice; buildings, roads, trees planned well.
With a few improvements, this could easily pass for an official map. I look forward to more of Terry's!
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