After One War

Players: 4 AI Enabled: Yes Oil Derricks: A lot Oil Refineries: 1 Hospitals: None Supply Docks: Average Supply Piles: None Civilian...

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Players: 4 AI Enabled: Yes Oil Derricks: A lot Oil Refineries: 1 Hospitals: None Supply Docks: Average Supply Piles: None Civilian Buildings: Few Bunkers: 2

A night temperate 4 player map. The players start of in each corner and have two supply docks and an oil derrick. Except the one player in the left bottom every player has something to take over next to him. That makes the map kind of unbalanced, the player in the upper right corner even has a scudstorm, which only can be reached by the USA. Also the player in the upper right can defend his base better than the others. The conputer doesn't really take advantage of that, but i can imagen that online player will. The design is good, little things are spread over the whole map like 'dancing' civilians and such. The terrain is rather flat except for some hills or small bumps. Overall a good map if there wasn't the unbalanced part.

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Well, this is my first map with AI support. For it I must thank to RVMECH for giving me useful tips. 

AI enabled: Yes
Tech Building: Some
Oil Refineries: Few
Bunkers: 2
Civilian Buildings: Some
Suppllies: 2x each player + 1 tech building


Map creator: Necromancer | Filip Obradovic
Date of completition: 14.4.2003 - 23:33
e-mail: filler@ptt.yu
URL: http://users.ercov.net/filler


Description: It is created for 4 players. I thought to put 6, but this how you have more build space. In upper right corner, player is best guarded. AI is done so, it attacks once he built his army completely, so you can relax and build for several minutes. AI is in TURTLE mode for about 15 minutes, which gives you ability to fully develop defense. Use crates and 2xcrusader free packages that are all around map. You can see lost tanks in the middle from battle before...

Have Fun with this map. If you like to participate somehow to build good maps, contact me through e-mail.

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Necromancer


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Registered 20th April 2003

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