Battletech: The Capellan Solution

A total conversion for Generals to the Battletech universe. Very fun to play.

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A total conversion for Generals to the Battletech universe. Very fun to play.

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Download 'tcs_beta_1_30.zip' (30.14MB)

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BATTLETECH:
THE CAPELLAN SOLUTION
Total Conversion for C&C Generals



TITLE      : Battletech: The Capellan Solution v1.30 BETA
WEBSITE    : http://www.battletechmodproductions.com/btgenerals/
FORUM      : http://battletechmodproductions.com/cgi-bin/ikonboard/ikonboard.cgi?act=SC;c=10
FILENAME   : TCS_Beta_1_30.zip
VERSION    : 1.30
DATE       : 011/05/2004
AUTHOR     : Battletech Mod Productions - Generals Team
CONTACT    : kohlgrueberkoeln@t-online.de
             masakari@battletechmodproductions.com
                   
                   
This is the seventh overall release, and the third public one!

Welcome Commander,
Thank you for Downloading the Command & Conquer Generals "The Capellan Solution" mod.
This mod is based on the BattleTech storylines and tactical information.

Please take notice that this software is still in development and thus is considered "Beta".


INSTALLATION NOTES

With this file you find several other files that you will need to play the mod.

- Make sure ALL other MOD's have been deleted FIRST!
- You must have version 1.7 of Generals installed first for this MOD to work. (it is reported that 1.6 works, but the dev team uses 1.7)

First of all there is the The Capellan Solution.BIG file, this goes into your main generals folder. This file contains the most important information for the mod to work.
SkirmishScripts.scb goes into your Generals\Data\Scripts\ directory. Please backup your original SkirmishScripts.scb file (Preferably in a folder outside of the main generals directory, we don’t know if loose files affect multiplayer mismatches).
And last there is a small movie file that is shown while starting up the game: logobmp.bik
This goes into the \C&C Generals\Data\english\Movies folder to work correctly.
And, of course, the readme files, in txt and doc formats. You don’t have to pu these anywhere.

Extra Note: please remove the Generals.csf file from the Generals\Data\English folder if you have a previous version of the Capellan Solution Mod

OK, now your almost ready to go, but please take notice of the following:

Since we are a small mod team we would greatly appreciate any help from the gamers out there who make our work worth while. This is not the final version of this mod, we plan to release in 3 steps. First this one, which contains all units and a working AI for multiplayer online and skirmish purposes. The next release will include the introduction Campaign, Upgrades and Generals abilities, and the last release will also include the Buildings and the new Campaigns.
Along the way we want to fix bugs and refine the units and game balance, and this is where we could certainly use your help. There are still bugs and small errors in the game which we might have overlooked and of course any suggestions and tips are welcome.
Should you run into a bug or error we would greatly appreciate it if you could report this to us, either by mail of you could visit our forum at http://battletechmodproductions.com/cgi-bin/ikonboard/ikonboard.cgi?act=SC;c=10

And not to forget we could use your input for the AI, which is still in its early steps.


Uninstalling the MOD

To remove the TCS MOD from your computer delete the following files from your 
Generals directory:

- "The Capellan Solution.big" from your Generals directory
- “SkirmishScripts.scb” from your Generals\Data\Scripts\ directory
- "logobmp.bik" from your Generals\Data\english\Movies\ directory


UNIT / MODEL / SKIN
          
SLDF (Eridani Light Horse)
owens         - chevie / masa
cougar        - DA&Chevie / Masa
Nova          - Lynx / Masa
Bushwacker    - Aladin&Chevie&DA / Chevie
NovaCat       - Aladin / Masa
Mad Cat       - DA / Masa
Battlemaster  - Chevie&DA / Masa
Cyclops       - Chevie&DA / Masa
Blood Asp     - DA / Masa
Supernova     - Lynx&Masa / Chevie
Slayer        - chevie / Masa
Mechbuster    - Chevie / Masa
Karnov UV     - Chevie / Masa


St Ives
Raven        - Chevie / Chevie
Phoenix Hawk - Chevie&DA / Chevie&Masa
Centurion    - Chevie / Chevie
BlackJack    - Chevie / Chevie
Catapult     - Chevie&DA / Chevie&Masa
Helios       - Chevie / Chevie&Masa
Emperor      - Chevie&Da / Chevie
Marauder2    - Da&Chevie / Chevie&Masa
Pillager     - Chevie&DA / Chevie&Masa
Fulcrum      - Chevie / Masa
Behemoth     - Chevie / Chevie
Hovertruck   - Chevie / Masa


Liao (Capellan Confederation)
Anubis     - DA / Masa
Sha Yu     - DA / Masa
Wraith     - Chevie / Chevie&Masa
Menshen    - DA / Masa
Cataphract - Chevie&DA / Masa
LaoHu      - Da / Chevie&Masa
Stalker    - Chevie / Masa
YuHuang    - Chevie&DA / Masa
Atlas      - Chevie&DA / Chevie&Masa
Thrush     - Chevie / Masa
J-27       - Chevie&DA / Chevie

All infantry modelled and textured by Chevie,
All animation and special effects by DA (DeathAngel)


CHANGES
Beta v1.30, 11/05/2004
+ Removed several shadow bleeds
+ fixed several bugs
+ fixed all known mismatch causing objects
+ Several typos corrected

Beta v1.25, 02/04/2004
+ Added Construction Mechs for all sides
+ Revamped AI for all sides
+ Replaced NovaCat and SuperNova with Pegasus and ChallengerX
+ misc code tweaks
+ Several typos corrected
+ Special Assault Mechs improved
+ Overall bugfixes

Alpha v0.9, 24/03/2004
+ Concluded all units for SLDF, Liao and St Ives
+ Revamped AI for all sides
+ More interface work added, cameos now included
+ misc code tweaks
+ Several typos corrected

Alpha v0.35, 20/03/2004
+ revised AI test for Liao

Alpha v0.3, 21/02/2004 (internal release only)
+ More units for all sides
+ Included build costs and times
+ included interface work, background screens
+ logo movie added
+ coding rewrites
+ new visual fx
+ dmg states added

Alpha v0.21, 15/01/2004 (internal release only)
+ fixed small code problem

Alpha v0.2, 11/01/2004 (internal release only)
+ more units for SLDF
+ added units for Liao
+ added units for St Ives
+ new sound fx
+ new visual fx
+ continued code building

Alpha v0.1, 21/11/2003 (internal release only)
+ inserted new units in-game for SLDF
+ new code


NOTES
v1.0 Beta, 26/03/2004
+ Some infantry still not animated
+ Some cameos incomplete
+ Campaigns still missing
+ Early AI


v1.25 Beta, 02/04/2004
+ Some infantry still not housecolored correctly
+ Some cameos incomplete
+ Campaigns still missing
+ Slightly improved AI


Battletech Mod Productions - Generals Team

ChevieBlazer   - Team Leader, Modeller, Skinner
MaSaKaRi       - PR & Webmaster, Modeller, Skinner, Graphic Art
Lynx           - Modeller, Mapper
DeathAngel     - Coder, Animator, Mapper, Modeller, AI programming
Fishfighter29  - Skinner

Contact us: kohlgrueberkoeln@t-online.de
            masakari@battletechmodproductions.com


Special Thanks

To everybody who has believed in us from the beginning, specially the gang at BMP. This one is for you guys! :)
Also special thanks to Morson and RichC for helping out in the multiplayer testing, looking for the source of the mismatches.


Copyright and Distribution Permissions

THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY FANPRO, WIZKIDS, EA, EA PACIFIC OR MICROSOFT.

These files are only for personal use. 

Classic Battletech, Battletech are Trademarks ™ 2002-2003 WizKids LLC, and all related material is Copyright © 2002-2003 WizKids LLC. 
Mod content is Copyright © 2003 Battletech Mod Productions. Use is forbidden without express authorization. Backgrounds are © Pawel Czarnecki, modified and used with permission.

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Battletech Mod Productions


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Registered 29th March 2004

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