BATTLETECH: THE CAPELLAN SOLUTION A Total Conversion for C&C Generals
TITLE: Battletech: The Capellan Solution v1.5 BETA WEBSITE : http://www.battletechmodproductions.com/btgenerals/ FORUM: http://battletechmodproductions.com/cgi-bin/ikonboard/ikonboard.cgi?act=SC;c=10 FILENAME : TCS Alpha 1.5.EXE VERSION: 1.5 DATE: 052/2004 AUTHOR: Battletech Mod Productions - Generals Team CONTACT : email@example.com firstname.lastname@example.org Welcome Commander, Thank you for Downloading the Command & Conquer Generals "The Capellan Solution" mod. This mod is based on the BattleTech storylines and tactical information.
Please take notice that this software is still in development and thus is considered a "Beta".
With this file you find several other files that you will need to play the mod.
- Make sure ALL other MOD's have been deleted FIRST! This is to ensure that no problems occur. - You must have version 1.7 of Generals installed first for this MOD to work. - Run the Installer exe file.
OK, now you’r almost ready to go, but please take notice of the following:
Since we are a small mod team we would greatly appreciate any help from the gamers out there who make our work worthwhile. This is not the final version of this mod, we plan to release in 4 steps (revised due to schedule). The first major release contained all the basic units and a working AI for multiplayer online and skirmish purposes. This release contains most of the new factions and units as well as additional balancing, and the next release with all the Upgrades and Generals abilities completed plus some of the buildings and the rest of the units, and the last release will contain all the Buildings and the new Campaigns, which will be released in stages, depending on the speed of development.
Along the way we want to fix bugs and refine the units and game balance, and this is where we could certainly use your help. There are still bugs and small errors in the game which we might have overlooked and of course any suggestions and tips are welcome. Should you run into a bug or error we would greatly appreciate it if you could report this to us, either by mail of you could visit our forum at http://battletechmodproductions.com/cgi-bin/ikonboard/ikonboard.cgi?act=SC;c=10
And not to forget we could use your input for the AI, which is still under development.
Additional Troubleshooting We have a troubleshooting section in the forums, so please read the FAQ there if you encounter any problems before asking for help.
Uninstalling the Mod
To remove the TCS MOD from your computer go to “add or remove programs” in your Control Panel and select “The Capellan Solution”.
v1.5 Beta, 05/12/2004 + Infantry deaths pending + Campaigns pending + Slightly improved AI
v1.25 Beta, 02/04/2004 + Some infantry still not housecolored correctly + Some cameos incomplete + Campaigns pending + Slightly improved AI
v1.0 Beta, 26/03/2004 + Some infantry still not animated + Some cameos incomplete + Campaigns pending + Early AI
Change Log Alpha v1.49, 05/12/2004 -Added music, fully coded in for all factions -Extensive rebalancing for all factions -Redone all Mech cameos -All Factions AI properly working
Alpha v1.48, 23/07/2004 -Added sounds -Misc bug fixes -Shadow Bleeds 100% removed
Alpha v1.47, 23/07/2004 -Added falling over deaths for all mechs -Changed Atlas config -Changed Partisan config -Changed Cataphract config (to what it should have been all along) -Improved all mech deaths -Added new sounds for Gauss and PPC -Changed Missle sounds -Added mech death sound
Alpha v1.46, 04/07/2004 -New Factions AI 95% working -Fixed numerous bugs -Added some textures ! -New Terrain textures -Infanry back on radar -Added Elemental debris bits and explosion on death. -First try at the installer program
Alpha v1.45, 27/06/2004 -New Factions AI partially working -Re-balanced unit costs and build times -Fixed numerous bugs -Added ConMech Blinky Lights ! -Infantry now builds in squads -Infantry stealth garrison -Scaled down burning soldier death to fit with current infantry size -Added maps to official list -Edited all existing maps to work with the new AIs
Alpha v1.40, 17/06/2004 + Added 3 new factions + Added new AI for new factions, not active yet + Re-balanced some weapons (PPC, Gauss, various lasers) + Supplydropzone now has Leopard + Nerfed Nova + Beefed Mechbuster + Various tweaks I lost track of :D
Beta v1.30, 11/05/2004 + Removed several shadow bleeds + fixed several bugs + fixed all known mismatch causing objects + Several typos corrected
Beta v1.25, 02/04/2004 + Added Construction Mechs for all sides + Revamped AI for all sides + Replaced NovaCat and SuperNova with Pegasus and ChallengerX + misc code tweaks + Several typos corrected + Special Assault Mechs improved + Overall bugfixes
Alpha v0.9, 24/03/2004 + Concluded all units for SLDF, Liao and St Ives + Revamped AI for all sides + More interface work added, cameos now included + misc code tweaks + Several typos corrected
Alpha v0.35, 20/03/2004 + revised AI test for Liao
Alpha v0.3, 21/02/2004 (internal release only) + More units for all sides + Included build costs and times + included interface work, background screens + logo movie added + coding rewrites + new visual fx + dmg states added
Alpha v0.21, 15/01/2004 (internal release only) + fixed small code problem
Alpha v0.2, 11/01/2004 (internal release only) + more units for SLDF + added units for Liao + added units for St Ives + new sound fx + new visual fx + continued code building
Alpha v0.1, 21/11/2003 (internal release only) + inserted new units in-game for SLDF + new code
Battletech Mod Productions - Generals Team
ChevieBlazer - Team Leader, Modeller, Skinner MaSaKaRi- PR & Webmaster, Modeller, Skinner, Graphic Art Lynx- Modeller, Mapper DeathAngel- Coder, Animator, Mapper, Modeller, AI programming RichC - Coder, sound FX DarkspARCS -music artist
Contact us: email@example.com firstname.lastname@example.org
To everybody who has believed in us from the beginning, and have not lost faith in our work, especially the gang at BMP. This one is for you guys! :) Also special thanks to Morson and RichC for helping out in the multiplayer testing, looking for the source of the mismatches. Also a big thanks to Pestilence64 for helping out with some shadow bleeds on a few units.
Copyright and Distribution Permissions
THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY FANPRO, WIZKIDS, EA, EA PACIFIC OR MICROSOFT.
These files are only for personal use.
Classic Battletech, Battletech are Trademarks ™ 2002-2003 WizKids LLC, and all related material is Copyright © 2002-2003 WizKids LLC. Mod content is Copyright © 2003 Battletech Mod Productions. Use is forbidden without express authorization. Backgrounds are © Pawel Czarnecki, modified and used with permission.
There are no comments yet. Be the first!