Beng's Zero Hour Shrubbery Fix Mod

This mod fixes the shrubbery objects in Zero Hour. The trees and shrubs and bushes become able to be destroyed again. Not only can they...

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File Description

This mod fixes the shrubbery objects in Zero Hour. The trees and shrubs and bushes become able to be destroyed again.

Not only can they be destroyed by fire and nuclear blasts like in Generals, but they can also be killed by anthrax bombs, explosives, and other kinds of damage.

The red hot embers from burning trees have also been improved, so make sure you keep your units away from forest fires.

Also fixed are the new desert shrubs for Zero Hour, which were mostly invisible before this. You can now see that they look like cactuses, tumble weeds, and mexican type desert plants.

Hedges can also be destroyed.

Rocks can be cleared by dozers building on them.

This mod will probably be compatible with other mods as long as they don't also modify the rocks and trees.

Version 2 =========

Fixes a bug that makes trees not work in skirmish maps. (removed CLEARED_BY_BUILD from the KindOf)

Burning tree embers improved more.

Hedges can be burnt and crushed.

Version 2.5 ===========

Enabled new models for Palm03 and Palm04 and the Arbor Vitaes.

Added damage state sounds to trees, and particle systems for leaves falling off when trees are damaged or destroyed.

Made trees resistant to shock waves so fallen trees have less tendency to stand back up when hit by shockwaves (bunker buster etc).

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Beng


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Registered 19th March 2006

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