Full Art Of Defense

Well Rigel6669 has decided to keep making his kick a$$ maps. This is a 5 player map. This is a little different from Rigel's maps, in this v...

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Well Rigel6669 has decided to keep making his kick a$$ maps. This is a 5 player map. This is a little different from Rigel's maps, in this version you have to prevent the running teams from reaching the map below during 12 mins of playing. The game is over when 20 units have reached the endzone ( grey area south ). You must select all AI sides to be USA or the map will not work. They must be USA for the scripts to work. You can select any army you want. Great job Rigel6669.

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Download 'fullartofdefensev10.zip' (39KB)

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Map Info:
---------

-Map Made for: C&C Zero Hour expansion
-Date: 16th july 2004 
-Map: Full art of defense v10
-Author: Rigel6669 
-Size: 250x300
-Climate: desert 
-Time of day: Morning
-Players: 5 
-Type: Multiplayer/Skirmish
-Resources: 1 money crate + 2 supply docks + 4 oil derricks for each player

            
Theme: Road defense 
*******************

Scripted team map for coƶperative online ( or LAN ) play.

Your mission: Prevent running teams to reach map below during 12 min of play

The game is over when 20 units have reached the endzone ( grey area south )


The computer ( has to be USA ) will be attacking from tunnels and by air. 
Put the starting position of the ai top north.


By choosing the army ( easy, medium, hard ) a different script will be activated.

Easy = 2 player script with no ai sw, have 2 aft starting positions occupied

Medium = 4 player script with 1 ai scud

Hard army will let you play the sw inferno script. This level is only for the die hard
fans as 5 fast loading superweapons ( scud, nuke, particle, cruise and neutron missle )
will be launched non-stop during 6 min of play. Destroy 1 of the labs ( use crtl ) north 
to reset the sw timers.

A good strategy is to destroy 1 lab and wait for the sw to come back online before you 
destroy the 2nd lab to maximise the offline time of the sw. 

A toxic gla player aft to protect the endzone can be quite fun and effective 
Use an ambulance to clean up toxic areas


E-mail: rigel6669@yahoo.com


My other zero hour maps available on www.cncden.com:
---------------------------------------------------- 
Desert Sphinx ( 6 ) - Bermuda 3angle zh ( 6 ) - Full art of defense v5 to v9 ( 7 )
The_Crossroads ( 6 ) - Fortified_Canyon ( 6 ) - Knife_fight 8 ( 8 ) - Bermuda_8_triangle ( 8 )


Installation:
-------------

Unzip the complete map folder in: my documents/command and conquer generals zero hour data/maps
Select the map in the unofficial maps tab 


Copyright:
----------

Only www.cncden.com and www.generalsfiles.com have permission to host this map on their website 
Do not modify, copy and/or use the mapscript or map without permission of the author


Special thanks to the maptesters: IxianMace, Popeye and [EX]Pethegreat


Rigel6669 (c) 2004 



Note concerning illegal copying:
--------------------------------

You can view or reply on a thread concerning this subject "zh maps being
stolen" by going to the den forum http://forums.cncden.com/showthread.php?t=2319




Blacklisted illegal script copiers: Uncle_osama, titus-21-, agent_grinch, mrg69, neocell
-----------------------------------

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rigel6669


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Registered 28th January 2004

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