Guantanamo Bay: Operation Cuban Freedom

Some features of this map include: intro movie map, new units, cut scenes, waves, unused unit animations, and naval combat; Based on real w...

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Some features of this map include: intro movie map, new units, cut scenes, waves, unused unit animations, and naval combat; Based on real world terrain data of the Guantanamo Bay area of Cuba.

The map is set in between Zero Hour GLA missions 3 (On the Waterfront) and mission 4 (Jarmen Kell and the Forty Thieves). The INTRO map will give you the background.

This map features waves, modified units with new abilities, naval warfare, cut scenes with new animations, new special effects, based on real world terrain data.

Definatly worth the download! See the readme for more information.

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Readme
Guantanamo Bay: Operation Cuban Freedom
Zero Hour map

Installation: 

Unzip and put the folders named "GuantanamoBay" and "GuantanamoBay_INTRO" in your map folder, usually:
My Documents\Command and Conquer Generals Zero Hour Data\Maps\

See readme.html in the GuantanamoBay folder for more info.

Start Zero Hour, go to Skirmish, Select Map, Unofficial Maps, and play first GuantanamoBay_INTRO, which is a scripted cut scene to give you some background on the mission, and then GuantanamoBay which is the actual mission. 

Guantanamo Bay: Operation Cuban Freedom
Type: Single Player mission for C & C Generals Zero Hour (tested on version 1.04)

Scenario: The map is set in between Zero Hour GLA missions 3 (On the Waterfront) and mission 4 (Jarmen Kell and the Forty Thieves). The INTRO map will give you the background.

Features: Waves, modified units with new abilities, naval warfare, cut scenes with new animations, new special effects, based on real world terrain data.

Author & Version: Version: 1.0, March 2006, by Beng.
Feel free to distribute this map, modify it, do whatever you like with it. But if you make changes, please note them down in this or another readme file.

Known Bugs: When loading saved games: the ocean waves disappear. Can't fix that. Also, the frame rate may increase. As a workaround, there is a script that sets it back to 15 fps every 10 seconds. Occasionally on my machine the sound would get stuck on a buzzing sound, to fix that swap out of Zero Hour (Alt-Tab or Windows key), open Windows sound volume controls, mute, then un-mute the master volume. It is also good to save games in more than one slot because occasionally a saved game will fail to work, then you can load from an earlier save.

Installation: 
Unzip and put the folders named "GuantanamoBay" and "GuantanamoBay_INTRO" in your map folder, usually:
My Documents\Command and Conquer Generals Zero Hour Data\Maps\

Start Zero Hour, go to Skirmish, Select Map, Unofficial Maps, and play first GuantanamoBay_INTRO, which is a scripted cut scene to give you some background on the mission, and then GuantanamoBay which is the actual mission. 
Note: These maps contain modified units so they may not work properly if you are running other mods at the same time. 
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Briefing:
My General, we have dealt a fatal blow to the US Mediterranean fleet by sinking their aircraft carrier, USS Reagan, off Matala, Crete. However, Jarmen Kell and some of our operatives were captured by the enemy in that operation, and they are being taken via CIA plane to Guantanamo Bay, Cuba.

The filthy Americans have kidnapped some of our brethren are keeping them in concentration camp Delta, located in the Southeast part of their base. They are torturing them using water boarding, dogs, electricity, and beatings. You must help Jarmen Kell escape and also free the other prisoners from the US base.



See the complete readme in the GuantanamoBay folder for more info.

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Beng


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Registered 19th March 2006

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