You will see why it is called high paths when you play. There is a surpise in the bottom left part of the map for any one who is adventerious. The map is ai enabled so you can play it as a skirmish or online. There is more than enough build space for each player. This map has several surprises, as stated in the read me below.
Map Name: "High Paths Scenario" Map Author: Charly Released: September 16th, 2003 Players: three [either multplayer or Skirmish] Description: ===================== README ===================== ** High Paths Scenario ** Actually being my first map, but don't let that get in the way :-) Started this map, cause I wanted to have some more to do than just get into battle.. First off.. this map has High Paths, meaning you will have to use the numeric keyboard (key 4 and 6) to turn your camera many time to get a correct view. This has been done intentionally. (keep you busy). Second.. There are some hidden secrets scatered around.. e.g. GLA workers that will be part of the team that first discovers them; A large part of the map has many OilDerricks and CommandCenters ready to be captured, however.. a pretty Agressive Army (called Guardians) are guarding these buildings. You'll have a tough job getting through to them.. BUT.. if you do defeat all the guardians a SCUDlaunchSite will become available, ready to be captured. This will come in handy, since building Superweapons is NOT allowed in this map. The Guardians aren't easy.. killing one just might bring back a bigger and badder one.., but .. it can be done. Guardians will leave you alone, as long as you don't enter their terrain.. Have fun and drop me an email to let me know what you think, ok? Charly p.s. The $10.000 crates in the water at player location 3 CAN be reached.. you just need to figure out how.. Installation: Simply unpack the ZIP file into your C&C Generals Maps folder.
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